STUN GUN
Weapon, very rare
Damage: 1d6 non-lethal, 3 lb., ammunition (battery 10, range 30), loading, burst. Proficiency: Small Guns.
This weapon uses a sonic amplifier to produce powerful low-frequency blasts of energy that pummel targets. The weapon has a relatively short range, but the fact that it deals nonlethal damage at range and can knock targets prone makes it a favourite for those seeking to capture their foes alive. A hit by a stun gun deals nonlethal damage—on a critical hit the target must save against a DC 15 Strength save or fall prone.