Medium Construct (robot), neutral
Armour Class 17 (reinforced skymetal plating and shield)
Hit Points 72 (8d10 +24)
Speed 30 ft.
STR 28 (+5) DEX 15 (+2) CON 17 (+3)
INT 10 (+0) WIS 11 (+1) CHA 1 (-4)
Skills Perception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine.
Damage Immunities force, necrotic, poison, psychic
Damage Vulnerabilities lignting
Condition Immunities charmed, frightened, paralysed, petrified, poisoned, stunned
Senses Darkvision 60 ft., passive Perception 14
Challenge 6 (2,300)
Gift of the Machine God. As a creature of technology a riot suppressor gains many damage and condition residences and immunities but they are also susceptible to lighting attacks.
Merciful Weapons. Any metal melee weapon wielded by a riot suppressor becomes charged with energy that deals an additional 1d6 points of nonlethal damage on a hit. A riot suppressor takes no penalty on attack rolls when it uses a melee weapon to deal nonlethal damage.
Multiattack. The riot suppressor can make two melee attacks and one integrated stun gun (when available) attack per attack action.
Integrated Stun Gun (Recharge 5-6). The riot suppressor shoots a bursts from its central red eye in a 15-foot square of nonlethal sonic damage. Each creature in that line must make a DC 15 Dexterity saving throw, taking 22 (5d8) nonlethal sonic damage on a failed save, or half as much damage on a successful one.
Merciful Warhammer. Melee Natural Weapon Attack: +9 to hit, reach 5 ft.; one target.
Hit: 17 (2d8 +9 nonlethal) plus a further 1d8 nonlethal (included).
During Combat Riot suppressors move directly into melee, attacking foes with their warhammers to deal nonlethal damage. When they make a full attack, they attack with the warhammer and the stun gun on semi-automatic fire, but the stun gun attacks resolve as secondary attacks and thus take a –5 penalty on attack rolls (this penalty is not included in the stats above).
Morale Riot suppressors fight until destroyed.