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VEGEYPYGMY HORDE!

For some reason that pineapple on the left reminds me of a vegeypygmy.  Maybe its the maniacal sugar driven grin.  Or maybe its the topknot.  ANYWAY, in Expedition to the Barrier Peaks there are exactly 264 vegepygmies in the northern tribe and a similar number in the southern.  Thats a lot of little plantmen.  If you want to throw them at your party try using a horde.

Vegepygmy Horde
large swarm of small plant, unaligned 

Armour Class 15 (natural hide and miscellaneous tacked-on junk)
Hit Points 105 (35d6)
Speed 30 ft.

STR 8 (–1) DEX 11 (+0) CON 10 (+0)
INT 10 (+0) WIS 9 (–1) CHA 8 (–1)

Skills Perception +2, Stealth +4
Damage Immunities bludgeoning, piercing, slashing, lightning, poison
Damage Vulnerabilities acid, alcohol
Condition Immunities charmed, frightened, paralysed, petrified, prone, restrained, stunned, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages vegepygmy (clicks and clacks)
Challenge 5 (1,800 XP)

Fungal Body. The vegepygmy has advantage on Dexterity (Stealth) rolls made while in vegetation.

For the Horde!  All creatures in or adjacent to the horde are clubbed.  The horde can occupy another creatures space and vice versa. The horde can’t regain hit points or gain temporary hit points.  The horde inflicts half damage when reduced to half its hit points or fewer.

ACTIONS                                  
Clubbed. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 18 (4d8) bludgeoning damage., or 9 (2d8) bludgeoning damage if the horde is at half hit points.

DESCRIPTION                                                           
Short, thin, and green, this small humanoid wields a spear.  Tendrils of fungus dangle from its arms, midsection, and legs.  There are 264 of them!

Posted in Dungeons & Dragons

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