Menu Close

ALBINO ALIEN FLYTRAPS

Another conversion that never saw use as my characters bypassed it.  That doesn’t mean it won’t turn up later though.  I try to never waste a monster when it makes sense not to.  Considering there is a whole deck of plants on Divinity itself I am sure I can squeeze it in somewhere 🙂

ALBINO ALIEN FLYTRAPS
Huge plant, unalignedUntitled

Armour Class 17 (natural armour)
Hit Points 221 (20d12 + 100)
Speed 10 ft.

STR 23 (+6)        DEX  8 (-1)        CON 21 (+5)
INT 11 (+0)        WIS 11 (+0)        CHA 11 (+0)


Damage Resistances
bludgeoning, piercing
Damage Vulnerabilities fire
Damage Immunities poison
Condition Immunities sleep, stun, paralysis
Senses passive Perception 10
Languages
Challenge 11 (7,200 XP)

False Appearance. While the flytrap remains motionless, it is indistinguishable from a normal tree.

ACTIONS           Multiattack. The flytrap makes two bite attacks.

Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one target.
Hit: 16 (3d6 + 6) piercing damage and the target is grappled (Escape DC 17) if Large or smaller. The flytrap has four mouths so can continue to bite and grapple until all four mouths are filled.

Engulf. A grappled creature is automatically engulfed on the next round. The engulfed creature can’t breathe, is restrained, and takes 30 (10d6) acid damage at the start of each of the flaytrap’s turns. When the flytrap moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 17 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.

DESCRIPTION                    
This towering plant is a mass of vines and barbs. Several stalks are horribly mobile, each ending in a set of green, toothy jaws.

Posted in Dungeons & Dragons

Leave a Reply