Menu Close

Evaluator Robot

The iron angels of UNITY.

EVALUATOR ROBOT
Medium robot, neutral

Armour Class 17 (natural armour)Untitled.png
Hit Points 200/55 (16d8 + 64) plus forcefield
Speed 30 ft., fly 90 ft.

STR 18 (+4)        DEX 18 (+4)       CON 18 (+4)
INT 17 (+3)        WIS 10 (+0)        CHA 10 (+0)

Skills Insight +7, Perception +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine.
Damage Immunities necrotic, poison, and psychic
Damage Vulnerabilities lightening
Condition Immunities charmed, frightened, paralysed, petrified, poisoned, and stunned
Senses Superior Optics (truesight), Darkvision 60 ft., passive Perception 14
Languages all
Challenge 13 (10,000 XP)

Gift of the Machine God. As a creature of technology evaluator robots gain many damage and condition resistances and immunities but they are also susceptible to electrical attacks.

Force Field. A shimmering field of energy encases the evaluator robot, granting it 55 bonus hit points. All damage dealt to the robot is deducted from these hit points first. As long as the force field is active, the myrmidon is immune to critical hits. This force field recharges to full strength at the start of the myrmidon’s turn, but once its hit points are reduced to 0; the force field shuts down and doesn’t reactivate until the next completed long rest.   An EMP weapon that strikes the shield will bring it down so long as some damage is done to the shield.

Process Languages. Exceptional processing and data stores allows an evaluator robot to parse language in a way that lets it permanently speak and understand any spoken or written language it observes for at least 1 minute.

Superior Optics. An evaluator robot sees invisible creatures or objects as if they were visible.

Unity Blessed Weapons. The evaluator robot ‘s weapon attacks are magical. When the deva hit s with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

ACTIONS          
Multiattack. The evaluator makes two attacks.

Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 7 (1d6 + 4) slashing damage plus 18 (4d8) radiant damage. The target makes a DC 18 Constitution saving throw or is stunned for 1 minute. They may make a save at the end of their turn to break the stun.

Integrated Laser – palm. Range Weapon Attack: +8 to hit, range 120 ft.; one target.
Hit: 25 (5d8) radiant damage.

Memory Wipe (3/Day). The evaluator robot touches another creature. The target is injected with nanites that wipe away the memory of the last 12 hours on a failed DC 18 Intelligence saving throw. Nothing short of a wish or miracle spell can bring the lost memories back.

DESCRIPTION                    
With wings and an unearthly glow, this mechanical being could easily be mistaken for an angel.

Posted in Dungeons & Dragons

Leave a Reply