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Deathjump Spider

Another spider for your Out of the Abyss campaign.

DEATHJUMP SPIDER

Medium beast, unaligned

Armour Class 14 (natural armour)
Hit Points 26 (6d8 + 6)
Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 2 (-4) 11 (+0) 4 (-3)

Skills Stealth +7
Condition Immunities sleep
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 10
Languages —
Challenge 1 (200 XP)

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

ACTIONS
Bite.  Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralysed while poisoned in this way.

Death from Above (Recharge 4, 5 or 6).  The spider jumps up to 30 feet.  This movement does not provoke opportunity attacks.  After the jump, the spider uses bite, knocking the target prone on a hit.

Prodigious Leap (1/short and long rest).  The spider jumps up to 100 feet. This movement does not provoke opportunity attacks. This is a move action.

 

Posted in Dungeons & Dragons

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