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Onauth, Drow Beastmaster

I didn’t like the generic nature of the drow pursuit force from Out of the Abyss.  I modified some key characters and added/removed NPCs at different encounters.  This is a drow ranger – beastmaster I added to the final combat encounter between the drow of Velkynvelve and the party.


Drow Beastmaster
Medium humanoid (elf), neutral evil

Armor Class 17 (drowrought chain shirt, duelling defence)
Hit Points 54
Speed 30 ft.
16 (+3) 18 (+4) 14 (+2) 10 (+0) 15 (+2) 12 (+1)

Saving Throws Dex +2
Skills Perception +2, Stealth +5
Condition Immunities sleep
Senses darkvision 120 ft., passive Perception 12
Languages Elvish, Undercommon
Challenge 4 (1,100 XP)

Beastmaster.  Onauth has a deathjump spider named Clinks as his animal companion.  The spider enjoys all the benefits of a ranger’s beast companion as if Onauth was a 4th level ranger as per the PHB.  In addition, as a bonus action, Onauth may command Clink to move allowing the spider to move up to half its speed.  This is in addition to Clink’s normal movement.

Fey Ancestry. Onauth has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Innate Spellcasting.  Onauth’s spellcasting ability is Charisma (spell save DC 11). He can innately cast the following spells as an action or bonus action, requiring no material components.

At will: dancing lights
1/day each: cloud of darkness (as darkness but it does not block line of sight for drow), darkfire (as faerie fire)

Sunlight Sensitivity. While in sunlight,  Onauth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Whirling Blades.  Onauth wields a rapier and an offhand dagger in combat (treat as rapier) and makes two rapier attacks per attack action.
+1 Drowrought RapierMelee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 8 (1d6 + 5) piercing damage plus 3 (1d6) poison damage.  If the target fails a DC 13 Constitution save it is poisoned.  It takes 5 poison damage at the beginning of Onauth’s turn until cured or makes a successful save.
Hand CrossbowRanged Weapon Attack: +6 to hit, range 30/120 feet, one target.
Hit: 7 (1d6 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Drow Two-Weapon Fighting. As reaction when first bloodied Onauth uses his rapier or hand crossbow twice.


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