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kenzo harima

This adventure, Five Deadly Shadows, is from Dungeon #195.  A 4e adventure which I converted to 5e.  I used this to show the players two things – the larger spiritual battle happening between Amaterasu and Tsuki-Yomi vs the oni god Fumeiyoshi.  As well as the cultural difference between East and West in particular for a Japanese-analogue culture.

Apart from emphasising these powers through the adventure and making it explicit that the Five Deadly Shadows worshiped Fumeiyoshi I played the adventure as written.

The (dead) but represent ninja.


Kenzo Harima

Medium undead, neutral good

Armor Class 16 (natural armor)

Hit Points 90 (12d8 + 36)

Speed 40 ft., fly 40 ft. (hover)

STR

DEX

CON

INT

WIS

CHA

16 (+3) 18 (+4) 17 (+3) 16 (+3) 13 (+1) 19 (+4)

Saving Throws DEX +7, CON +6, WIS +4

Skills Intimidation +7, Perception +4, Stealth +7

Damage Resistances necrotic

Damage Vulnerabilities radiant

Condition Immunity frightened

Senses Darkvision 60 ft., passive Perception 14

Languages Common but cannot speak

Challenge 8 (3,900 XP)

Nimble Reaction. Kenzo gains a +2 bonus to AC against opportunity attacks.

Share Agony (1/Day). When Kenzo hits with an attack, the triggering attack also deals ongoing 5 psychic damage (DC 12 Wisdom save ends).

ACTIONS

Vanishing Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 14 (3d6 + 4) if Kenzo has advantage against the target, and Kenzo becomes invisible until the start of his next turn.

REACTIONS

Swift Rebuke (1/Day). When an enemy adjacent to Kenzo hits or misses him he may use his reaction to use vanishing strike against the triggering enemy and has advantage against it for that attack.

Posted in 5e, Dungeons & Dragons, Five Deadly Shadows, Oriental Adventures, The Divine Heir and the Jade Regent

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