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The Okami

The Okami are the spawn of Munasukaru.  Full bloodied Okami (i.e. their father was another oni or fiend) are ja noi oni.  Half blooded Okami (i.e. their father was a non-oni, in this case a hobgoblin bakemono) are either humanoids or monstrosities depending on what exactly is birthed.

They both have similar appearances – long limbed hobgoblin like creature except that the half-bloods are medium sized and the full-bloods are large.

All okami are vulnerable to poison.

Munanuasukaru’s offspring are always female.

Direct Inspiration: Sunken Valley Forces and Okami from Sekiro.


OKAMI

Medium humanoid (goblinoid, okami), neutral evil

Armor Class 18 (Chain Mail, Shield) 

Hit Points 11 (2d8 + 2)

Speed 30 ft. 

STR

DEX

CON

INT

WIS

CHA

13 (+1) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 9 (-1)

Senses Darkvision 60 ft., Passive Perception 10

Languages Common, Goblin

Challenge 1/2 (100 XP)

Snake Eyes Training. Once per turn the okami can make a single precise attack. This attack as advantage and does an additional 7 (2d6) damage to the target, it also does double damage to flying creatures.

Actions

Yari-Ju (Melee). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Yari-Ju (Range). Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

 

Posted in 5e, Dungeons & Dragons, Monstrous Compendium, Oriental Adventures, The Divine Heir and the Jade Regent, The Forest of Spirits

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