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The Questing Beast

Converted to 5e for my own reference to play The Gardens of Ynn.  Conversion is abbreviated for faster play.


The strange creature has the head and neck of a snake, the body of a leopard, the haunches of a lion, and the feet of a hart.[1] Its name comes from the great noise that it emits from its belly, a barking like “thirty couple hounds questing” – glapissant, glapissant, glapissant!  In the Gardens of Ynn it exists to punish sinners – in particular oathbreakers.

THE QUESTING BEAST

Armor Class 16, HP 189 
Speed 40 ft.
Saves +6, +3, +1
CR 12 (8,400 XP)
Aura: Poison.  All creatures in combat with the Questing Beast automatically take 1d4 poison damage per round.

Magic Resistance. The Questing Beast has advantage on saving throws against spells and other magical effects.

Sin-Eater. The Questing Beast Fights more effectively against sinners:

  • Attacks do double damage vs murderers
  • An additional +5 to hit vs traitors.
  • AC 19 vs deserters and cowards.
  • +5 to all saves vs blasphemers.
  • Poison does double damage vs oath-breakers.
  • Torturers are auto-hit.

Targets become aware of the specific sin and the additional effects associated with that sin after the first interaction.

ACTIONS

Multiattack. The Questing Beast makes two claw attacks and one bite attack.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage and 7 (2d6) poison damage.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 27 (6d6 + 6) piercing damage plus 14 (4d6) poison damage.

Posted in 5e, Clash of the Titans, Dungeons & Dragons, Monstrous Compendium

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