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Archetype: Geisha (pf2e)

Dark Fantasy / Mythic Performance Archetype for Pathfinder 2e.  Converted from my 5e class Oiran. 


Geisha Archetype

Dedication

Prerequisites: Trained in Performance, Charisma 14

You are trained in sacred and subtle arts: music, dance, and poetry that carry divine and occult power. You gain the Songcasting ability and a Focus Pool of 1. Your magic is Occult and Charisma-based.

Songcasting

  • Songs typically require 2 actions.
  • They have the traits: Auditory, Emotion, Mental, Occult, Performance.
  • You may convert them to Dances (changing Auditory to Visual).
  • Finales require 1 Focus Point and end the song.
  • You may only sustain one song at a time, unless feats allow more.

Song of Restoration

Song of Restoration (Geisha Archetype Feat 2)

Archetype, Healing, Composition, Occult

You sing a gentle, radiant hymn of healing.

Effect: Allies within 30 feet regain 1d6 + Charisma modifier Hit Points. This increases to 1d8 at level 5, 1d10 at level 10, and 1d12 at level 15. It can remove minor conditions at higher levels.

Finale: Spend 1 Focus Point to cast a heightened heal or mass heal spell.

Level 4 Feats

Hymn of Swift Grace (Geisha Archetype Feat 4)

Archetype, Composition, Occult

Your Song increases the Speed of all allies within 30 feet by +10 feet. At 10th level, this increases to +20 feet. At 15th level, allies also gain a +1 status bonus to AC and Reflex saves.

Finale: You and up to three allies gain the effects of haste (3rd level).

Anthem of Thunder and Pain (Geisha Archetype Feat 4)

Archetype, Evocation, Sonic, Occult

Each enemy in a 30-foot emanation must attempt a Fortitude save.

  • Success: Half damage
  • Failure: Full damage and pushed 5 feet
  • Critical Failure: Full damage, pushed 10 feet, and stunned 1

Damage: 2d8 + Charisma modifier. At 10th level, 3d8. At 15th level, 4d8.

Finale: Cast call lightning (heightened appropriately).

Kei’s Lament (Geisha Archetype Feat 4)

Archetype, Emotion, Enchantment, Occult

Each enemy within 30 feet must attempt a Will save.

  • Success: Slowed 1 for 1 round
  • Failure: Slowed 1 and cannot use Reactions
  • Critical Failure: Slowed 2 for 1 round, then Slowed 1 for 1 minute

Creatures must repeat the save each round if the Song is sustained.

Finale: Cast slow (5th rank, Occult).

Level 4 Feats

Hymn of Swift Grace (Geisha Archetype Feat 4)

Archetype, Composition, Occult

Your Song increases the Speed of all allies within 30 feet by +10 feet. At 10th level, this increases to +20 feet. At 15th level, allies also gain a +1 status bonus to AC and Reflex saves.

Finale: You and up to three allies gain the effects of haste (3rd level).

Anthem of Thunder and Pain (Geisha Archetype Feat 4)

Archetype, Evocation, Sonic, Occult

Each enemy in a 30-foot emanation must attempt a Fortitude save.

  • Success: Half damage
  • Failure: Full damage and pushed 5 feet
  • Critical Failure: Full damage, pushed 10 feet, and stunned 1

Damage: 2d8 + Charisma modifier. At 10th level, 3d8. At 15th level, 4d8.

Finale: Cast call lightning (heightened appropriately).

Kei’s Lament (Geisha Archetype Feat 4)

Archetype, Emotion, Enchantment, Occult

Each enemy within 30 feet must attempt a Will save.

  • Success: Slowed 1 for 1 round
  • Failure: Slowed 1 and cannot use Reactions
  • Critical Failure: Slowed 2 for 1 round, then Slowed 1 for 1 minute

Creatures must repeat the save each round if the Song is sustained.

Finale: Cast slow (5th rank, Occult).

Level 8 Feats

Hachiman’s Battle Hymn (Geisha Archetype Feat 8)

Archetype, Composition, Emotion, Occult

You grant your allies glimpses of destiny. All allies within 30 feet gain a Battle Boon:

  • Roll a 1d6 and store the result.
  • The ally may add this die to any attack roll, saving throw, or skill check once.

The Battle Boon increases to 1d8 at 10th level, and 1d10 at 15th level.

Finale: Grant all allies the benefits of foresight (for 1 minute).

Solon’s Siren Song (Geisha Archetype Feat 8)

Archetype, Enchantment, Emotion, Occult

Your hypnotic melody charms enemies. Enemies within 30 feet must attempt a Will save:

  • Success: Slowed 1 for 1 round.
  • Failure: Charmed 1 (1 round).
  • Critical Failure: Charmed for 1 minute and must approach you nonhostile.
Finale: Cast dominate (humanoid only, Occult).

Izanaga’s Disenchanting Melody (Geisha Archetype Feat 8)

Archetype, Abjuration, Occult

You unravel hostile magic with your voice. Allies within 30 feet may immediately attempt a new saving throw against a magical effect affecting them. Enemies must attempt a Will save:

  • Failure: Lose concentration on one spell they are maintaining.
  • Critical Failure: Lose two ongoing magical effects (your choice).
Finale: Cast dispel magic at 5th rank (use your Performance DC instead of a spell roll).

Level 10 Feats

Song Chaining (Geisha Archetype Feat 10)

Archetype, Composition, Occult

You can maintain the flow of multiple melodies. You may maintain two Songs simultaneously.

  • Each Song requires its own Sustain a Composition action.
  • You can initiate both Songs on the same turn (spending two actions).

At 14th level, you can increase this to three Songs with the Songstress feat.

Amaterasu’s Light (Geisha Archetype Feat 10)

Archetype, Abjuration, Light, Occult

You shine with the sacred light of the Sun Goddess. You emit bright light in a 30-foot radius and dim light for another 30 feet. Allies within the light gain:

  • +1 status bonus to Perception checks and Will saves against illusion and fear effects.
  • Invisible creatures within the light are outlined (flat-footed against all allies).

At 14th level: Allies within the light gain see invisibility.
At 18th level: Within 10 feet, the light grants true seeing.

Finale: Cast sunburst centered on yourself (use your Performance DC).

Shauri’s Sonorous Cloud (Geisha Archetype Feat 10)

Archetype, Illusion, Occult

You summon a veil of mist to obscure your allies. Allies within 30 feet gain:

  • Concealed condition (DC 5 flat check for enemies to hit).
  • +2 status bonus to Stealth checks to Hide or Sneak.

At 14th level: Against enemies more than 20 feet away, allies gain Greater Concealment (DC 11 flat check).

At 18th level: You can grant full greater invisibility to one ally for 1 round by spending 1 Focus Point.

Finale: Cast greater invisibility on all allies within 30 feet for 1 minute.

Level 12 Feats

Songstress (Geisha Archetype Feat 12)

Archetype, Composition, Occult

Your mastery over the eternal Song lets you weave even more powerful melodies. You may now maintain three Songs simultaneously.

  • Each Song still requires its own Sustain a Composition action.
  • You can initiate all three in the same turn if you have enough actions available.

Master of Finales (Geisha Archetype Feat 12)

Archetype, Composition, Occult

You have perfected the art of ending your Songs with overwhelming force. Whenever you trigger a Finale, you may choose one additional benefit:

  • Empowered Finale: Increase any numerical effects (damage, healing, bonuses) by 50%.
  • Quickened Finale: You can use the Finale as a free action instead of a reaction.
  • Lingering Finale: The Song’s base effect persists for 1 additional round after ending.

You decide which option applies when you trigger the Finale.

Note of Solitude (Geisha Archetype Feat 12)

Archetype, Enchantment, Mental, Occult

Your most haunting note sends foes into a dreamlike exile. Choose one creature within 60 feet that can hear you. It must attempt a Will save:

  • Critical Success: No effect.
  • Success: The creature is slowed 1 for 1 round.
  • Failure: The creature is banished to a harmless dream demiplane (as banishment) for up to 1 minute. It may attempt a new Will save at the end of each of its turns to return.
  • Critical Failure: Trapped for the full duration; when it returns, it is frightened 2.
Finale: Target up to three creatures with Note of Solitude simultaneously.

Level 14 Feats

Rapture of the Song (Geisha Archetype Feat 14)

Archetype, Composition, Occult, Transmutation

You become one with the Song, ascending into a semi-divine state. Once per day, when you start or sustain a Song, you may enter Rapture as a free action:

  • +2 status bonus to AC
  • +2 status bonus to all saving throws
  • Resistance 5 to all damage types
  • Allies within 30 feet gain +1 status bonus to AC and saving throws
  • Your Songs cannot be counteracted, suppressed, or interrupted (unless incapacitated)

Rapture lasts for 1 minute or until you stop sustaining any Songs.

Special: While in Rapture, you can trigger one Finale per round without spending a Focus Point.

Anthem of the Cherry Blossoms (Geisha Archetype Feat 14)

Archetype, Enchantment, Emotion, Mental, Occult

Your most beautiful — and most deadly — melody overwhelms mortal hearts. When you perform this Song:

  • Each enemy within 30 feet must attempt a Will save against your Song DC.
  • Success: Takes 6d6 psychic damage.
  • Failure: Takes 6d6 psychic damage and becomes stunned 1.
  • Critical Failure: Takes 12d6 psychic damage and becomes stunned 2. If it has 50 HP or less after damage, it immediately dies.

At the start of each of your turns, enemies must repeat the save if they remain in range and the Song is sustained.

Finale: All enemies within 60 feet repeat the Will save, and even on success, become slowed 1 for 1 round.

Tsuki-Yomi’s Lucid Lullaby (Geisha Archetype Feat 14)

Archetype, Enchantment, Sleep, Occult

Your gentle song beckons foes into endless dreams. When you perform this Song:

  • Roll 10d10 + your Performance modifier.
  • This total is the number of Hit Points worth of creatures you can affect within 30 feet (lowest HP creatures first).
  • Affected creatures fall unconscious for 1 minute or until harmed.

Creatures immune to sleep effects or mental effects are unaffected.

At 16th level: Roll 10d12 instead of 10d10.

Finale: Instead of sleeping, affected creatures are petrified for 1 minute (as flesh to stone).

Level 16 Feats

Chaos of the Ghost Cat (Geisha Archetype Feat 16)

Archetype, Conjuration, Teleportation, Occult

Calling on the playful spirit of the ghost cat, you and your allies flicker across the battlefield unpredictably.

While this Song is active:

  • At the end of each of your turns, you and all willing allies within 30 feet randomly teleport 10 feet in a random direction (roll 1d8 for compass direction).
  • This teleportation does not provoke reactions and ignores difficult terrain.

At 18th level: Allies may choose their teleport direction instead of random.

Finale: You and all allies within 30 feet instantly cast dimension door without expending a Focus Point, teleporting anywhere within 500 feet you can see.

Lucid Master (Geisha Archetype Feat 16)

Archetype, Composition, Occult

You have achieved such perfect control of your Songs that not even deathly injuries silence you.

  • While sustaining a Song, you automatically continue the Song even if you are silenced, stunned, restrained, or flat-footed.
  • If you would fall unconscious, you may spend 1 Focus Point as a reaction to remain conscious for 1 additional round, continuing your Song.
  • You can use this unconscious prevention ability once per day.

Level 18 Feats

Divine Encore (Geisha Archetype Feat 18)

Archetype, Composition, Occult

Your mastery of the Song transcends mortal limits. You can pour forth multiple crescendos at once, reshaping the battlefield in a single breath.

Effect: Once per day, when you trigger a Finale, you may immediately trigger a second Finale from another active Song without spending an action or Focus Point.

  • The second Finale must come from a Song you are currently sustaining or that you sustained earlier this encounter.
  • If no second Song is available, you may instead choose to empower the original Finale: double its numeric effects (damage, healing, range, duration).

Special: If you have no Focus Points remaining, you may spend your final point retroactively to activate Divine Encore.

Posted in 5e, Adventurer's Vault, Class, Dungeons & Dragons, Gear, Oriental Adventures, The Ninth World

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