Lucrephage

Shamelessly stealing this idea from Anomalous Subsurface Environment for my Clash of the Titan campaign.  This creature was created by Henchmen Abuse so all credit to him.  I’ve always liked the idea of treasure golems – or something similar – that protects treasure hoards or steals treasure from PCs.  Terrifying for heavily loaded PCs. The […]

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Glass Minotaur

Shamelessly stealing this idea from Anomalous Subsurface Environment for my Clash of the Titan campaign.  This creature was created by Henchmen Abuse so all credit to him.  I used this as a support monster in a battle with a medusa who had the entire room mirrored so it was impossible to escape her gaze.  When […]

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Ancient of Mumu

Decided to go even more gonzo in the current visit to the Maze of the Blue Medusa and added this to the art installations set throughout the maze. There are three statues here with a backdrop: The first is a tall creature with a great horn but otherwise shrouded in a robe, it’s humanoid but […]

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Greco-Roman Hydra

I am currently running my players through an O5R (D&D 5e hacked to feel and play like OSR) version of Odyssey of the Dragonlords and decided to google up some greek/roman monsters for inspiration and found this (and other) great entries.  I like this version of the hydra.  Here is a 5e version of the creature. […]

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Greco-Roman Ettin

I am currently running my players through an O5R (D&D 5e hacked to feel and play like OSR) version of Odyssey of the Dragonlords and decided to google up some monsters to see for inspiration and found this (and other) great entries.  I like this version of the ettin and I also like the examples given. […]

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Heavy Metal Warlock

One of my players thought it would be cool if there was a warlock version of the Child of the Atom sorcerer – a warlock built around radiation, mutation, and nuclear power.  Inspired after the party met some salt dryads (stolen directly from Deep Carbon Observatory) who,  while chatting to the party, told them they […]

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Fighter: Mighty Deeds

A 5e interpretation of the Dungeon Crawl Classic “Mighty Deeds”.  The goal is to be less mechanically sophisticated or impactful than the Battlemaster but to give the type of things the Battlemaster does to all fighters – as it seems the Battlemaster qualities – swashbuckling/heroic actions – should be available to all fighters. Mighty Deed […]

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