Gunlock

By player request, inspired by the Gungeon final boss – The Lich.  GUNLOCK  Gunesis 1:1 In the beginning, the Gungeon was formless and void, and bullets moved over the face of the deep. Studying the mystical arts takes a lot of time and effort. Some find this overly onerous or lack the means to learn, […]

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Heavy Metal Warlock

One of my players thought it would be cool if there was a warlock version of the Child of the Atom sorcerer – a warlock built around radiation, mutation, and nuclear power.  Inspired after the party met some salt dryads (stolen directly from Deep Carbon Observatory) who,  while chatting to the party, told them they […]

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Identify (House Rule)

 5e identify makes identifying magic items too easy, 1e/2e is too hard and I feel its onerus for both me, as the DM, and the PCs. So my goal with this to not have it as onerous as 1e, etc, but not so easy as 5e and, as the DM, not track anything: Automatically know […]

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Fighter: Mighty Deeds

A 5e interpretation of the Dungeon Crawl Classic “Mighty Deeds”.  The goal is to be less mechanically sophisticated or impactful than the Battlemaster but to give the type of things the Battlemaster does to all fighters – as it seems the Battlemaster qualities – swashbuckling/heroic actions – should be available to all fighters. Mighty Deed […]

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