TARRY DEMODANDS

Character never entered the thermal power generator area so these were skipped as well. TARRY DEMODANDS Medium fiend (demodand), neutral evil Armour Class 18 (natural armour) Hit Points 171 (18d10+72) Speed 40ft., fly 40ft. STR 28 (+9)        DEX 17 (+3)       CON 18 (+4) INT 14 (+2)        WIS 14 (+2)        CHA 11 (+0) Saving Throws Str +11, […]

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DERGHODAEMONS

My characters saw these guys splashing around in the acid pools on the security monitors and avoided the room entirely 🙂 DERGHODAEMONS Large fiend (demodand), neutral evil Armour Class 18 (natural armour) Hit Points 162 (18d10 + 72) Speed 40ft. STR 18 (+4)        DEX 17 (+3)       CON 18 (+4) INT 14 (+2)        WIS 14 (+2)        […]

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MENACE MANUAL: LEUKODAEMON

Idea was to create a modified vrock, but it took a life of its own and got something a bit more unique than a reskinned vrock. LEUKODAEMON Large fiend (daemon), neutral evil Armour Class 17 (natural armor) Hit Points 146 (12d10 + 44) Speed 40 ft., fly 60 ft. STR 17 (+3)        DEX 15 (+2)       […]

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ARMOURY: MULTIKEY

I just need this for my own reference during the game, basically a 5e conversion of the e-Pick and re-themed for the gothic space opera style ship *coughwarhammer40kcough* MULTIKEY As it can open most standard Imperial locks, the multikey is not a standard item for most honest Imperial citizens. For the same reason though, they […]

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