Hachiman, The Power of War

This was a kensai duel for level 15 – the kensai went up against Hachiman to get his level 15 special ability. Inspired by the story of Jacob wrestling with God. Hachiman, God of War Medium celestial (kami, demigod, mythic), chaotic good Armor Class 22 (god-forged nerigawa) Hit Points 432 (24d8 + 240) Speed 50 […]

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MARTIAL ARCHETYPE: KENSAI

Though I decided against making a yakuza class – I think the basic rouge covers this well enough – the kensai is unique enough to have its own archetype in Oriental Adventures.  You can find other classes for OA here. KENSAI Kensai means “sword saint” or “swordmaster” and is usually applied to characters who have perfected the art […]

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Magic Weapon: Celestial Fury

A nod to Baldurs Gate 2: Shadows of Amn and the weapon that made me build an entire class around it – The Celestial Fury.  In BG2 make a human Kensai, get to level 9, dual class to mage.  The mage’s buffs combined with this weapon plus the deadliness of the unarmored kensai class produces a […]

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PSYCHIC DUELS

A new option for 5e Oriental Adventures.  The rules are taken from 3e OA with little modification (which is was taken from 1e OA with little development work as well – none really needed).  They work fine almost as is 5e. PSYCHIC DUELS Far less lethal than an iaijutsu duel, a psychic duel involves two samurai staring each other down—focusing their energy […]

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