My PCs recently derailed a whole bunch of my planning through creative play – which is fine, the surprises make the game more entertaining for me this way – they ended up in the Slumbering Ursine Dunes and here are converted monsters for my own reference with abbreviated 5e stat blocks. Crawlers are 10 or […]Read More Crawlers (Nanite Cloud)
in “Dawn of the Overmind“, below the Undercity of Penumbra, deeper than the Tuennelscape is the Nethermost. This is where the Annulus lies guarded by the Unredeemed Beast. But before that, a gargantuan swarm of illithocyte need to be dealt with – which my level 19 party did by using chain lightning to wipe them […]Read More ILLITHOCYTE
in “Dawn of the Overmind“, below the Undercity of Penumbra, deeper yet, there are the Tunnelscapes dominated by warring grimlock tribes each sure they are in the right about the interpretation of a shared religious article – the Gyor (“grey“) and the Hiao (“green“). One of the tribes has learned to “tame” velvet ants – […]Read More velvet ants
For some reason that pineapple on the left reminds me of a vegeypygmy. Maybe its the maniacal sugar driven grin. Or maybe its the topknot. ANYWAY, in Expedition to the Barrier Peaks there are exactly 264 vegepygmies in the northern tribe and a similar number in the southern. Thats a lot of little plantmen. If […]Read More VEGEYPYGMY HORDE!
In retrospect I think these would work better as a hazard than an actual creature. They didn’t get much flesh in my game. My players were suspicious of the “column of flesh with puckers” and attacked the column at range from outside the room. After the swarm spilled out they cast wall of fire and […]Read More MENACE MANUAL: ROT GRUB SWARM