NULL-ROD

Custom/converted magic items for my homebrew campaign world “The Ninth World”.  Placed here for my PCs to reference. NULL-ROD XP 8,00  GP 2,000  When the broodmother’s body is disintegrated by the holy fire of UNITY’s arms, in the remains you find a null-rod. It is a wondrous magic item that can cast antimagic-field 1/day. It […]

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iron flesh (cbyernetics)

My house rules for cybernetic implants (“iron flesh”).   IRON FLESH Cybernetica Implants Cybernetica, also known as iron flesh, are mechanical enhancements added to a creature to enhance a particular aspect or provide utility or new functionality.   A character can have no more than a number of implants equal to the creature’s natural CON or […]

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Enslavers

Taken from the Warhammer 40 RPG.  A much scarier version of a grell. ENSLAVERS Contact with the creatures known only as Enslavers is thankfully rare, for they are amongst the most dangerous xenos the Imperium has ever catalogued. A trio of Enslavers can condemn a dozen or more worlds to domination and destruction, it is […]

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THE MAUL OF THE GATEKEEPER

Stolen from the Warhammer 40 Role Playing Game. Sounded appropriate for an aberration/mind flayer focused campaign I am running – Thoughts of Darkness. The Maul of the Gatekeeper Weapon (maul), legendary (requires attunement by a creature of lawful alignment) The sacred relic weapon carried by the Watch-Captain is an artefact held in great reverence by […]

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