D&D and the Arcane Lores

Previous posts in this series can be found here and here.  This post focuses on the Arcane Lores and fitting them into the D&D 5e ruleset with the end goal of running an Old World campaign using D&D.  Here is an overview of the magic in the Old World and, where possible, D&D rules.  I […]

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D&D and the Winds of Magic

Continuing my look at a Warhammer Fantasy (WFRP) setting using D&D 5e ruleset.   Magic in the Old World is quite different from your standard D&D world.  Short of rewriting the magic system – which I don’t see the point of if you want to play D&D – here are some rules to have more […]

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D&D and Tzeentch’s Curse

To support the arcane spellcasting rules.  Not 100% happy with these rules, needs some playtesting. – TZEENTCH’S CURSE – Arcane Magic can be unpredictable.  The more power you use to cast a spell, the more likely it is that something unexpected will happen.  This is Tzeentch’s Curse.  Not all Wizards honour Tzeentch, the Chaos God […]

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