INTRODUCTION

WHAT IS ROLEPLAY?

Most of you will know what roleplay is (and if you've come for that sort of roleplay you're going to be sadly disappointed!), so skip this section. If you're a newcomer, you are probably used to the idea of battles between armies of miniatures, like those used in Warhammer 40,000. Imagine what it would be like to actually be one of the warriors, to take part in his everyday actions and travel from place to place as if you were him i.e. you are taking over his role: this is roleplay.

In roleplay games you and a group of friends (yes, I'm afraid you need friends, so throw out that blow-up doll) get together and act your part in an adventure under the guidance of a Games Master (GM). You determine what you want your character to do and roll the appropriate dice, but where this differs from a table top battle is that you get to interact with the inhabitants of a town and solve clues to ultimately rescue the princess, or not (OK, bring back that blow-up doll).

Sources: I used a lot of different Codex for Warhammer 40k, lots of different Traveller material as well as the following computer games: Rites of War, Chaos Gate and Final Liberation.

GAME MECHANICS

The game uses the T20 system.  This source book lists changes and additions to the Traveller's Handbook.

Warhammer and my own personal additions and modifications will be added in where appropriate.

Please bear in mind this is a WORK in PROGRESS. So its not perfect - yet.  

WHAT DO I NEED TO START?

To play the pen and paper RPG you need the T20 Traveller's Handbook minimum.  A copy of the 3e dnd Players Handbook (PHB) and Dungeon Masters Guide (DMG) would also be useful.  Optional books include the various Monster Manuals (MM), Savage Species (SS), Oriental Adventures (OA) and the Psionics Handbook (PH).  I also make some reference to the Warhammer Fantasy Roleplay (WFRP).  WFRP is totally optional and is more for reference then anything else.