There are four types or kindreds of Eldar: Craftworld Eldar, Exodites, Harlequins, Outcasts and Dark Eldar. If a player encounters a single Eldar he or she will most likely belong to only two of these kindreds.
Most Eldar, with the exception of the Exodites, do not live on planets but on huge gigantic spaceships called Craftworlds. They never come into human contact, unless by chance or when fighting them in battle. Only the Outcasts have frequent dealings with other races. Craftworld Eldar encompass all of contemporary Eldar society: actors, artists, bonesingers, dancers, healers, poets, and the fearsome Aspect Warriors, to name but a few. These people are the true Eldar and epitomise everything one would expect of them. Many are hedonistic, others are arrogant or are just plain ignorant of other races. During 'the Fall', the degeneration of the Eldar did not go wholly without resistance. Some, the more far-sighted, began to openly criticise the laxity of their fellow citizens, and to warn against the effect of Chaos cults. These people were mostly ignored or else treated as narrow-minded fools and fanatics. Soon the general collapse of society convinced even the most resolute amongst them that there would be no end to the reign of death and depravity. Some decided to leave the Eldar worlds, and settle new planets free of the creeping corruption. They were the ones still untainted by the touch of Chaos, and by now they were few. These Eldar are known as the Exodites. The Harlequins are followers of the strange Eldar god, the Great Harlequin, one of the only two Eldar gods to survive the Fall. The Harlequins are not tied to any particular Craftworld but wander from world to world through the network of interspacial tunnels that bind the Craftworlds together. Only they know the whereabouts of the Black Library, for they are the keepers of its terrible secrets about the Fall and the true nature of Chaos. Harlequins are warrior troubadours whose carefully constructed masques and impressive displays of mime and acrobatics tell the many strange stories of Eldar mythology. They wear exotic multi-coloured costumes, brightly patterned to represent figures from the Eldar myth cycles. Harlequins are, like the Inquisition, sworn enemies of Chaos. They guard the Black Library, the place where all the Eldar's knowledge of Chaos lies, and only allow those of the Inquisition and the Illuminati to enter, and even then they are only allowed entrance under guard. Sometimes the rigid constraints of the Eldar path are intolerable even for an Eldar to bear; such individuals leave their Craftworlds and become known as Outcasts. Many Eldar spend years or decades as Outcasts before they return to the Eldar path. Outcasts must bear the terrible burden of their heightened Eldar consciousness without the protection of the Eldar path. Only Eldar of especially strong character can survive for long as Outcasts. After years of adventure and wandering, or sailing the seas of space aboard the pirate fleets, most Eldar eventually return to the sanctuary of the Eldar path. There are many kinds and degrees of Outcast. They leave their Craftworlds and live elsewhere, often wandering the galaxy and visiting the worlds of men or the Exodites. They are not welcome aboard Craftworlds except briefly, for their minds are dangerously unbounded and attract predators from the psychic realms of the warp. Daemons or other warp entities can home in to the mind of an Outcast and lodge in the psycho-supportive environment of the Craftworld's wraithbone core. Outcasts are also disruptive in another sense, for their presence can distract the young and inexperienced from the Eldar path by their romantic tales of travel and freedom. These Eldar are the realists and are often very tough, sinister, individuals; a complete opposite to the Craftworld Eldar. Dark Eldar Amoung the Eldar there are those who are bloodthirsty and war-hungry in the extreme. None can say where they come from, but they strike without warning in the depths of space or suddenly appear in orbit over a planet. They are utterly ruthless, and apper to take a positive delight in the infliction of pain and misery. Those not killed by their horrendous weapons are made captive and are taken back to whatever wretheced den of iniquity serves these pirates as a home. THE ELDAR TEMPLATE All the five kindreds start with the same profile characteristics. The Dark Eldar have added disadvantages which will be listed seperatley. The maximum height of any eldar is 1.50m. Dark Eldar skin tone is generally much darker (almost a dark blue) compared to their cousins. Eldar Point cost: 127 Advantages: Gain Dexterity +6 (+80). Gain Inteligence +1 (+10). Abosulute Direction (+5). Absolute Timine (+5). Acute Hearing I (+2). Combat Reflexes (+15). Double Jointed (+5). Enhanced Dodge (+15). Silence I (+5). Disadvantages: Xenophobic (-15).
Dark Eldar Point cost: 112 Advantages: Gain Dexterity +6 (+80). Gain Inteligence +1 (+10). Abosulute Direction (+5). Absolute Timine (+5). Acute Hearing I (+2). Combat Reflexes (+15). Double Jointed (+5). Enhanced Dodge (+15). Ambidextrous (+10). Silence I (+5) Disadvantages: Xenophobic (-15). Sadism (-15). Bloodlust (-10).
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