During 'the Fall', the degeneration of the Eldar did not go wholly without resistance. Some, the more far-sighted, began to openly criticise the laxity of their fellow citizens, and to warn against the effect of Chaos cults. These people were mostly ignored or else treated as narrow-minded fools and fanatics. Soon the general collapse of society convinced even the most resolute amongst them that there would be no end to the reign of death and depravity. Some decided to leave the Eldar worlds, and settle new planets free of the creeping corruption. They were the ones still untainted by the touch of Chaos, and by now they were few. These Eldar are known as the Exodites. Of all the Eldar race, the Exodites were uniquely far-sighted. Amongst a race naturally indulgent and hedonistic they were reviled as dour fanatics obsessed with misery and self-denial. There were some whose dire premonitions were perhaps yet another form of insanity, simply one more conceit taken to inhuman extremes. Others were genuine survivalists who chose exile over degradation and destruction. In an assortment of spacecraft the Exodites abandoned their homes. Many died in open space. Some reached new worlds only to be slain by marauding Orks or natural predators. Many more survived. The Path of Righteousness The Path of Righteousness does not call many Eldar. It is a strange path that pulls the individual to one of the Exodite worlds. Once there the Eldar becomes part of an Exodite tribe and will spend the next few years in a life of toil and hard work forgetting his decadent life aboard the craftworld, atoning for the Fall. EXODITE ELDAR INITIAL CAREER CHART Initially an Eldar will be a Tribesman, depending on his talents he may then belong to one of the strict paths of Righteousness; Bonesinger, Dragon Knight, Dragon Tamer, Healer, Plane Runner or he may remain just a Tribesman.
BONESINGER The basis of Eldar technology is unique to the Eldar. No other race has succeeded in replicating their technology. The materials they use is based upon psycho-technic engineering and the manipulation of mental energy. The materials are mutile psycho-plastics which can be formed into solid shapes under psychometric pressure. The individuals that are skilled in achieving all of this are the Bonesingers. Exodite bonesingers are also adept at sculpting some natural formations. For example tree encampments can be formed from living branches to shelter the tribe.
DRAGON KNIGHT Dragon Knights are born into the saddle and come from tribes with a long history in taming and riding the great dragons of the Exodite worlds. They form the main warrior caste of the Exodites. Most Dragon Knights are well-schooled in a variety of weapons as they need to not only storm positions on the backs of their dragons but they also need to hold them, and to do this they have to be reasonably adept at using most types of missile weapons. Like all warrior castes, Dragon Knights have their own hierarchy based on merit and honour. This ensures that only the greatest Knights lead any Dragon Knight attack. The best warriors in the tribe move up the ranks to become Dragon Lords. This is a great honour and before it is granted to a Dragon Knight, the individual must perform a heroic act. This can take the form of killing or taming a great dragon, or placing a tribal emblem in a rival's camp.
DRAGON TAMER Dragon Tamers are Exodites who herd the great flocks of dragons and megadons. They care for and train these great reptiles for war and agriculture and they also catch some for food.
HEALER Healers fill the roll of surgeons or physicians in Eldar society be it Craftworld or Exodite world. They use a combination of psycho-technic and psycho-conductive techniques. Where surgeons could drill holes to release the pressure of a blood clot, healers will instead use psycho-technics in order to heal an individual perfectly without leaving a single scar. Psycho-technic surgery also reacts very well with the Eldar body, so much so that even potentially fatal wounds can be healed relatively quickly and at little cost to the patient.
PLAIN RUNNER Plain Runners are tasked with moving through an area, spying out the land and reporting on suspicious activity. They ensure that there are no dangerous hostile reptiles threatening any settlements. They also patrol the massive plains ever watchful for signs of hostile life, such as an Ork presence. It is their job to then speed back to their chiefs, often on the backs of some of the fastest reptiles, and report any findings.
TRIBESMAN Exodite Tribesmen or Clansmen form the majority of the Eldar on an Exodite world. Tribesman is a term that encompasses a wide variety of careers than cannot be covered here. Needless to say, they are teachers, farmers, artists, dancers, musicians, poets, singers and traders, to name but a few. Tribesmen also fulfill a similar role to Guardians on a craftworld in that they are trained and ready to fight if need be. They are primarily a defensive force, ready to defend their settlement against direct attack. A Craftworld Eldar has to become a member of the Exodite tribe as a Tribesman before he can go on to another career on this path. Some Tribesmen may become great warriors ready to defend their community or they may study the reptiles that inhabit the virgin Exodite worlds and learn how to use them for the good of the clan. Some of the younger, more reckless warriors might decide to leave the world to pursue adventures elsewhere in the galaxy.
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