Humans comprise a multitude of different races, cultures and careers, and to help you with your campaigns there are several sub-categories to reflect this from the highly trained and super-human Adeptus Astartes to the low scum that inhabit the factory levels of hive worlds. I have not given specific template information for each profession, since your basic human is the same where ever you go, only their skills, training and equipment are different, and within each profession, there are different levels of these. I'll leave the fine tuning to you. Humanity has spread thousands of light years across the galaxy, comprising countless cultures and customs. They are amongst the most populous of races and the bulk of them fall under the Imperium; the Great Empire that stands against all of mankind's enemies, and there are many. The Imperium is directly ruled by the sixteen High Lords of Terra, but they rule in the Emperor's name. The Emperor used to be a great warrior, but ten millennia ago he was consigned to the Golden Throne after his battle against the Warmaster Horus; the Golden Throne now keeps his fragile body alive. In the Horus Rebellion, the Imperium was thrown into civil war, half of humanity fought for the Emperor and the other half fought for the forces of Chaos and Horus. But the human race is possibly the most resilient of all races, as that damaging war has not prevented mankind from overcoming its many enemies. However, the Imperium is spread thinly across space and some worlds have been lost either through wars or the volatile warp storms that sometimes materialise. The protectors of mankind, the army which keeps the Imperium together, is the Imperial Army comprising the Imperial Guard and Imperial Fleet. Humans are amongst the most versatile of races and can inhabit almost any world in the galaxy. Physique: Humans vary tremendously in appearance largely because of the many human populated worlds in the Imperium. Where in our world countries have their own unique cultures, the Imperium has entire planets that comprise these cultures instead. Psychological Profile: Nothing special. Some humans are evil and tyrannical, some are fair and just, whereas most do not care for either of these concepts and just want to live. Some humans are honest hardworking folk whilst others are deceitful, conniving vagabonds. ADEPTUS ARBITES The Adeptus Arbites are the keepers of the great Book of Judgement, the legal code of the Imperium, painstakingly collated over the centuries and embodying every decree ever passed by the High Lords of Terra. As the millennia pass the Book of Judgement grows ever heavier. Indeed it has long since grown beyond the confines of a single literal volume. Its most ancient decrees are written upon parchments of human skin, inscribed in unknown tongues by the nameless functionaries of a forgotten age. Every day a hundred new volumes of encoded holoscript are added to its number. Volume upon leather-bound volume sits upon rows of iron shelves that fill the walls of the Hall of Judgement. Every row is home to ten thousand tomes. Shelves are stacked a hundred metres above the time-worn floor of antique marble. Upon narrow gantries and ladders crawl the tiny ant-like figures of legal assistants as they search amidst the debris of judgement. JUDGES The Judges command their own forces of retribution, massive armies spread throughout the galaxy and ever vigilant to answer the call for justice. The Judges can also call upon the full resources of the Imperium, adding their own strength to the immeasurable might of the Imperium's armies and fleets. Often it is the Judges who find themselves fighting the first flames of rebellion, while mobile Space Marine forces rush to support them. The very presence of the Arbitrators is the greatest deterrent to treachery. Judges are a feared sight in the Imperium, for they are relentless in their pursuit of retribution. Their attire echoes the flowing robes of a more ancient time and mark's them out as the mighty lords of justice that they are. ARBITRATORS An Arbitrator is a member of the Adeptus Arbites, the militant arm of the High Lords of Terra. They not only form awesome judicial armies when needed but they also police the worlds of the Imperium. They are well-armed and are fanatically loyal to their cause. They wear a dark uniform and the sinister reflective visor of their helmet hides its wearer's all-seeing gaze.
AGENTS The highly skilled and professional agents of the Adeptus Arbites provide a crucial role for the Imperium. The lesser agents sometimes accompany patrols of Arbitrators when there is a need for a detective presence. The experienced agents are sent on dangerous missions to uncover secret files or crucial evidence for a court case and will often be in touch with the Adeptus Arbites directly via a cleverly concealed com-link. Agents will also infiltrate the planet of a corrupt Imperial Commander, either to incite a rebellion or to even kill him. The latter mission is only ever undertaken by Agents when Imperial Assassins aren't available.
ADEPTUS ASTARTES The Space Marines were created at the very dawn of Imperial history, approximately ten thousands years before the present day. Some of the Chapters can trace their history back to that time. These are the Chapters of the First Founding, created by the scientists of the Emperor to take part in the Great Crusade. Since that time many other Space Marine Chapters have been created, the most recent being those of the Twenty-Sixth Founding. There are four specialised types of Space Marine which are: Techmarines, Librarians, Apothecaries, and Chaplains. SPACE MARINES Space Marines are the finest human warriors of them all. Genetically tailored and utterly loyal to the Emperor, the Space Marine Chapters represent mankind's greatest hope of victory in the never ending wars for survival. A Space Marine's implants have fully grown and matured to create a super-human soldier capable of withstanding terrible wounds and breathing in poisons that would kill a lesser man. Space Marines are also amongst the best equipped troops in the universe wearing power armoured suits as standard and having access to the most advanced equipment the Imperium has to offer. The greatest Space Marines of a Chapter come from the First Chapter. These are the veterans of countless campaigns and only they have the honour of wearing Terminator Tactical Dreadnought armour. Physique: Space Marines are literally very big men, very few are under six feet. When in full battlegear they look like giants and are no less formidable. Psychological Profile: Space Marines are more akin to monks than soldiers, indeed they live in huge fortified monasteries rather than barracks. They are highly disciplined, fearless, and utterly loyal to the Emperor. Space Marine Squads A typical squad consists of 10 battle brothers: 1 Sergeant, 1 brother armed with a special weapon (Flamer, Plasma Gun, Thermal Gun typically), 1 brother armed with a heavy weapon (Missile launcher or Heavy Bolter typically). See the Adeptus Astartes section for more information.
ADEPTUS ASTRA TELEPATHICA The Adeptus Astra Telepathica is dedicated to the recruitment and training of psykers for service throughout the Imperium. The headquarters of the organisation are on Earth, but its spaceships travel the Imperium and its offices extend over most of human space. Its chief responsibility is to train psykers to serve as Astropaths.
HIVE GANGSTERS The most vicious gangs come from the hive worlds, the huge conglomerations sited on polluted and often infertile planets. Many of these gangs are entirely brutal and totally anarchistic. Thankfully they are only concerned with their own petty squabbles and territorial arguments to pose a significant threat to a planet. The term 'Gang Banger' is given to a member of one of these gangs of which there are many different types, each one with varying degrees of technological weaponry. The Tech gangs have the most advanced equipment and of all the gangs they have access to the 'real' weaponry. There are those gangs, however, called Brats. These Brat gangs are actually comprised of young sons and daughters of rich parents. They sport elaborate hairstyles and are always at the forefront of fashion.
The Scavvy gangs are comprised of individuals who make a living by finding whatever they can from the lower factory levels of a hive. Scavvies are insanitary people and have sores and scabs all over their bodies due to a life of undercity delving. Nomad gangs spend their lives travelling the ash wastes from one hive to another. This in itself is some feat as ash storms can strip a man to the bone in seconds. Undercity gangs are the most ritualistic of all the gangs performing, as they do, sacrifices. There are even gangs of Psykers and Mutants in some hiveworlds.
IMPERIAL GUARD IMPERIAL GUARDSMEN Imperial Guardsmen are the rank and file of the Imperium; there are billions of these soldiers stretched across the galaxy. They are recruited from the armed forces of worlds throughout the Imperium. The fighting ability of each Imperial Guard regiment reflects the world and society it comes from. The many Hiveworlds throughout the Imperium breed vicious gang members that are ideal for recruitment, whereas the more primitive worlds offer medieval soldiers or savages. Depending on the traditions of their home worlds Guardsmen may bear facial tattoos, ritual scars, or other testaments to their initiation as warriors. In time, regardless of background, new recruits into the Imperial Army come to respect one another and serve the Emperor as he should be served; the saviour of Mankind.
Imperial Guard Units A typical battle unit will consist of 10 Guardsmen: 1 Sergeant (typically a Veteran), 2 Hardened Guardsmen (1 typically carries a lascannon, the other carries a special weapon), and 7 normal Guardsmen. Entire units could be made up of 'hardened' types if you wish, or even 'veterans' - a real tough squad if ever there was one! Sergeants Sergeants are equipped differently to the rest of the squad. In addition to any other equipment they are armed with a Las pistol and sword. Any Hardened or Veteran guardsman must substitute his Special Weapon, if any, for these extra weapons. Please note that not always the best Guardsman will be the Sergeant, such is the way of the modern army. IMPERIAL OFFICERS Imperial Officers are chosen from the intelligent members of the Imperial Army, rather than the guardsmen themselves. This is because strict examinations have to be passed before the candidate becomes an Officer. It isn't always the case that an officer is more experienced and accomplished a soldier than the members of the rank and file, just because he is of higher rank. Even though Imperial Officers are mostly dedicated to the cause, it isn't unknown for the weaker ones to lose their cool and flee in a shuttle leaving any troops to die on some doomed planet. But such an incident is very rare and on the whole Imperial Officers are very fine leaders indeed.
IMPERIAL OGRYNS The Imperium makes great use of these massive, and ugly, humanoids. Ogryns come from harsh often cold worlds with high gravity and little natural life. They have adapted by increasing their bodyweight to survive the cold, and their bodies have become accustomed to long periods of starvation and protracted darkness. Together with an increase in size Ogryns have undergone a steady decrease in intelligence and mental agility. The Technomagi and Geneticists of the Adeptus Mechanicus have increased the Imperial Ogryns intellect so that they can at least obey orders and use some technological weapons; something that would be impossible for their much bigger cousins back on their home planets. With this increase in intellect Imperial Ogryns are somewhat smaller than normal creatures of their type but are still very big and just as strong. COMMISSARS Commissars are very special, high-ranking, officers. They keep army discipline and ensure that the wheels of the Imperial Guard do not veer off. Not only are they skilled tacticians they are very fine soldiers and the mere sight of one of these men is enough for many a Guardsman to fight with renewed vigour. Commissars are utterly dedicated to the Emperor.
TECHO-MAGES Renegade Techno-Priests who are fascinated with the concept of "magic". They use high (sometimes stolen) technology to simulate the affects of magic. Technically not heretical in nature, they will generally be burned as witches and warlocks by your average Imperial citizen, the few that are not live in seclusion under the watchful eye of the Inquisition. Techo-Mages may choose skills and advantages from the Magic related sections in the varies supplements (GURPS Basic and Compendium). They cost the Mage double the normal listed cost for the initial choices and advancement of skill. The character does not actually wield any magic ability, but uses an equivalent technological device.
THE INQUISITION The Inquisition is sometimes seen as the left hand of the Emperor. It is a secretive organisation whose members are bound by no Imperial law or authority except their own. The soul purpose of the Inquisition is to investigate any potential threat to the human race, and then take whatever measures to annihilate it. Aggressive aliens, serious genetic deviation, political corruption, the machinations of planetary governors, and gross incompetence are enough to keep the Inquisition permanently occupied. INQUISITORS
The Inquisitor is like an avenging shadow, moving amongst mankind on a mission to destroy its enemies. Each Inquisitor is unique concerning his methods, some will be cautious whilst some will strike down mankind's enemies with ruthlessness. Most Inquisitors work alone covertly in human populations, searching and seeking for deviants and possible daemonic possession. What manner of man can see into the hearts of the damned? In truth there are few who can confront the secret evils of the human soul, for compassion blinds most men to the indescribable horrors of heresy and betrayal. The Inquisitor must overcome these terrors and root them out. Many Inquisitors will have psychic powers as well.
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