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ROGUES GALLERY: KUL-INIT

Converted but never used.  In fact she never even appeared.  My group marched in, healed Kul-Kevoth, then after throwing the city in to turmoil headed straight for the Technic League compound via the secret door.  Please note, just like the other conversions for this adventure, the gear listed was not loot for the characters.  It was just their for my reference as the DM.  Its way too much loot for a 5e game.

KUL-INITUntitled
Medium humanoid (human), chaotic neutral

Armour Class 21 (studded leather and buckler)
Hit Points 188 (14 HD; 11d12+3d10+95)
Speed 40 ft.

STR 16 (+3)        DEX 22 (+7)       CON 20 (+5)
INT 13 (+1)         WIS 12 (+0)        CHA  8 (-2)

Skills Intimidation +2
Damage Resistances 3 DR vs. bludgeoning, slashing and piercing
Senses passive Perception 10
Languages Common, Hallit
Challenge 13 (10,000)

Triumphant Surge. Kul-Init gains 10 temporary hit points each time she bloodies an enemy or reduces an enemy to 0 hit points or fewer.

ACTIONS          
Multiattack. Kul-Init makes four attacks with her handaxe.

Handaxe. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature.
Hit: 10 (1d6 + 7) slashing damage.

Whirlwind Charge. As a bonus action, Kul-Init can move up to her speed toward a hostile creature that she can see and then make a axe attack against each enemy within reach.

Skald’s Call (1/Day). Each creature of Kul-Init’s choice that is within 30 feet of her, can hear her, and not already affected by War Cry gain advantage on attack rolls until the start of the Kul-Init’s next turn. Kul-Init can then make one attack as a bonus action.

TACTICS  
During Combat Kul-Inkit rages on the first round of combat and makes use of Power Attack with her axe in melee. She prefers to make full attacks if possible, but won’t hesitate to stay mobile and make only one attack per round against foes who have stronger full attacks than she. Her only ranged options are her grenades, so she prefers to save them for emergencies.

Morale Kul-Inkit surrenders if reduced to 50 hit points or less so that she has a few hit points left once she ends her rage, but if she’s got fewer than 43 hp, she fights to the death, knowing that dropping her rage would put her at her foes’ mercy.

GEAR
Combat Gear flechette grenades (4); Other Gear +3 spiked hide armor, +2 heavy steel shield, +3 axe

Posted in Dungeons & Dragons

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