Menu Close

githyanki reaver

In the process of converting Scales of War.  I’ll be starting my campaign from Garaitha’s Anvil – the 12th adventure in the series – skipping most of the build-up adventures as I have characters who are coming of Tomb of Annihilation and are level 14. 

Ω Edit: Decision by my group to do a gothic horror campaign so will not be using these creatures… yet (I’m sure I’ll find a use for these guys).  Other conversions will be incoming pending the kickoff of my Bloodborne/Steam Punk inspired campaign later this year.

GITHYANKI REAVER
Medium humanoid, lawful evil
Armour Class 18 (Plate)
Hit Points 180 (24d8 + 72)
Speed 30 ft.

STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 17 (+3) 16 (+3) 15 (+2) 17 (+4)

Saving Throws CON +7, INT +7, WIS +6
Skills Intimidation +7, Perception +6
Senses Passive Perception 16
Languages Common, Deep Speech, Gith
Challenge 12 (8,400 XP)

Innate Spellcasting (Psionics). The githyanki reaver’s innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:

At will: mage hand (the hand is invisible)
3/day each: blurjumpmisty stepnondetection (self only)
1/day each: plane shifttelekinesis

 ACTIONS
Multiattack. The githyanki reaver makes three silver fullbade attacks.

Silver Fullblade. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) psychic damage. If the target is immobilized damage is doubled.

Reaving Strike (1/Day).Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 4) slashing damage plus 17 (5d6) psychic damage and the target must make a DC 15 Constitution saving throw or become immobilized.

REACTIONS
Parry. The githyanki reaver adds 4 to its AC against one melee attack that would hit it. To do so, the githyanki must see the attacker and be wielding a melee weapon.

Posted in Dungeons & Dragons

Leave a Reply