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TERRACOTTA WARRIOR

Listed here for my PCs reference.

TERRA COTTA WARRIOR
Medium construct, same alignment as summoner
Armor Class 18 (terracotta o-yori)
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR                 DEX                CON                INT                 WIS                CHA
14 (+2)        11 (+0)        13 (+1)        7 (-2)        10 (+0)        3 (-4)
Damage Immunities Poison, Psychic
Damage Vulnerabilities Force
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages Understands the language of its summoner but does not speak
Challenge 1 (200 XP)

Antimagic Susceptibility. The terracotta warrior is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.

False Appearance. While the terracotta warrior remains motionless, it is indistinguishable from a normal terracotta statue.

Strength of Earth. The terracotta warrior has a damage threshold of 5 against all non-force attacks.

Upgradeable. The terra cotta warrior may be given magic items which then fuse with the warrior permenently and provide their bonuses, traits and/or attack options to the terra cotta warrior.

ACTIONS
Multiattack. The terracotta warriors makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) bludgeoning damage.

REACTIONS
Interceptor. When a creature moves towards the terracotta warriors summoner or leaves an adjacent square, the warrior may use its reaction to make a slam attack. If it hits the target’s speed is reduced to zero.

Posted in 5e, Dungeons & Dragons, Monstrous Compendium, Oriental Adventures

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