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Seance of BHUTA

I took the original and used an idea from Nioh where a swarm of spirits take over a good kami and turn it into a monster. The Bhoot is a creature from Indian mythology suitable for an Oriental Adventure campaign.  


SEANCE of BHUTA

A Large Swarm of Small undead, neutral evil
Armour Class 17 (painful memories)
Hit Points 161 (14d10 + 84)
Speed 0 ft., fly 30 ft. (hover)
STR 21 (+5)       DEX 15 (+2)       CON 22 (+6)
INT 15 (+2)        WIS 16 (+3)       CHA 10 (+0)
Saving Throws Dex +6, Wis +7
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that are not crystal
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages understands all languages it knew in life but can’t speak
Challenge 11 (7,200)

Ethereal Sight. The bhuta can see 60 feet into the Ethereal Plane when she is on the Material Plane, and vice versa.

Incorporeal Movement. The bhuta can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends its turn in side an object.

ACTIONS                                 
Beast Possession (Recharge 6). One beast that the bhuta can see within 10 feet of it must succeed on a DC 17 Charisma saving throw or be possessed by the bhuta; the bhuta then disappears, and the target is incapacitated and loses control of its body. The bhuta now controls the animal but doesn’t deprive the target of awareness. The bhuta can’t be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, resistance and immunities. It otherwise uses the possessed beast’s statistics and enhances the beast (see Bhuta Template below).

The possession lasts until the body drops to 0 hit points, the bhuta ends it as a bonus action, or the bhuta is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, the bhuta reappears in an unoccupied space within 5 feet of the body. The target is immune to this bhuta’s Possession for 24 hours after succeeding on the saving throw or after the possession ends.

If the target is reduced to 0 hit points while being possessed the bhuta is killed but the target survives if given healing. The target beast gains a boon for banishing such an awful and sad monster gaining the bhuta’s residence to bludgeoning, piercing, and slashing from nonmagical weapons that are not crystal

DESCRIPTION                     
These creatures are the sad remnant of a bhuta that was never able to achieve the goal that drove it into its undead state and overtime faded into nothing more than an echo.  However, these echos congregate into a group and are able to possess an animal – preferably an animal companion or other dear pet – and not only turn it on its masters but turn it into a monster.


BHUTA-PUPPET TEMPLATE

A beast possessed by a Seance of Bhoots can become a bhuta-puppet. When a creature becomes a bhuta-puppet, it retains all its statistics except as noted below.

  • Size. The creature becomes Huge.
  • HD/HP. The possessed creature gains 14d10 + its Constitution modifier in hit points.
  • Ability Scores.  Where the Bhutan’s ability scores are superior, these replace the base creatures.
  • Type. The buta-puppet gains the yokai and possessed tag.
  • Challenge. The creature becomes a CR 11 beast.
  • Damage Resistances. It gains resistance to acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that are not crystal
  • Damage Immunities. It is now immune to necrotic and poison damage.
  • Condition Immunities. It is now immune to the charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions.
  • Senses. The buta-puppet gains darkvision with a radius of 60 feet.
  • Actions.
    • It gains the multiattack trait if it does not already have it and can make a minimum of three attacks with its natural weapons each round.
    • It should also get a special attack appropriate to the base creature and/or a breath weapon attack. In terms of damage you can reference anyCR 10~12 dragon for ideas or see below for an example.

Boon. If the possessed creature is defeated in battle and survives this destroys the seance of bhoots and ends the possession. The beast is forever marked by the possession and gains the following resistance:

  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that are not crystal

 


Example Possessed Animal Companion the base creature is a crane.

BHUTA-PUPPET CRANE – COSMOS

Huge beast (yokai, possessed), neutral evil
Armor Class 15 (natural armour)
Hit Points 168 (16d10 + 80)
Speed 20 ft., fly 120 ft.
STR 28 (+9)       DEX 15 (+2)       CON 22 (+6)
INT 15 (+2)        WIS 16 (+3)       CHA 10 (+0)
Saving Throws DEX +4, CON +9, WIS +4, CHA +3
Skills Perception +4
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical weapons that are not crystal
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 14
Languages understands all languages it knew in life but can’t speak
Challenge 11 (7,200)

Keen Sight. The bhuta-puppet crane has advantage on Wisdom (Perception) checks that rely on sight.

ACTIONS                             

Multiattack. The bhuta-puppet crane makes two attacks: one with its beak and one with its talons.

Beak. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage 27 (6d8) lightning damage, and lightning jumps from the target to one creature of the bhuta-puppet’s choice that it can see within 30 feet of the target. That second creature must succeed on a DC 18 Dexterity saving throw or take 13 (3d8) lightning damage.

Talons. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the bhuta-puppet can’t use its talons on another target.

 


Used this as part of an encounter, worked well:

The Amrita Trap

A large yellow gem – perhaps a yellow sapphire – the size of a bucket sits under a glass container.

Any interactions with the gem releases a Séance of Bhoots which then dominate an animal companion and attack the party. Characters looking on the gem for longer than a few seconds triggers the trap – the target must make a DC 19 Wisdom saving throw or become compelled to own the gem.

This effect lasts 1 hour and ends when the PC takes the gem releasing the séance. The PC also gets another saving throw if he attacks another creature for the gem – if he is of a non-evil alignment.

TREASURE

It is indeed a yellow sapphire worth 20,000 sen or I can be used to gain a level.

Posted in 5e, Dungeons & Dragons, Forest of Spirits, Monstrous Compendium, Oriental Adventures, The Forest of Spirits

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