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DOKUFU – The Poison Lady

Moving on to 3rd edition OA there are a few new monsters in this book that were not in 2e or 1e.  Converting them here.  This one is particularly gross. 


DOKUFU

Huge fey (yokai), chaotic evil
Armor Class 22 (Natural)
Hit Points 285 (30d10 + 120)
Speed 30 ft., climb 50 ft.
STR      DEX     CON     INT      WIS     CHA
23 (+6) 16 (+3) 19 (+4) 14 (+2) 15 (+2) 19 (+4)
Saving Throws STR +12, CON +10, WIS +8
Skills Intimidation +10, Perception +8
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren’t crystal
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 18
Languages Common, Spirit Tongue (Oni), telepathy 120 ft.
Challenge 19 (22,000 XP)

Implant Eggs.  In spider form, a dokufu that hits with a razor claw attack can inject an egg into the opponent’s body. The affected creature must succeed at a DC 18 Constitution saving throw to avoid implantation. The dokufu often implants an unconscious or other- wise helpless creature (which gets no saving throw). The young hatch in four weeks, literally devouring the host from inside.

Magic Resistance. The dokufu has advantage on saving throws against spells and other magical effects.

Magic Weapons. The dokufu’s weapon attacks are magical.

Spider Climb. The dokufu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the dokufu knows the exact location of any other creature in contact with the same web.

Web Walker. The dokufu ignores movement restrictions caused by webbing.

ACTIONS

Multiattack. The dokufu can use its Frightful Presence. It also makes three attacks with its razor claws. If it successfully grapples a Medium or smaller opponent she may make a single Swallow Whole attack as a bonus action.

Razor Claws. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) slashing damage. This attack scores a critical hit on a 19 or 20 and does 46 necrotic damage. The dokufu may also grapple (Escape DC 20) its target if it is Medium size or smaller but looses its razor claw attack option while grappling. 

Swallow Whole. Melee Weapon Attack: +12 to hit, reach 5 ft., one grappled target. Hit: 22 (5d10 + 6) piercing damage and the target is swallowed. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the dokufu, and it takes 21 (6d6) poison damage as dozens of dokufu spawn attack it at the start of each of the dokufu’s turn. If the dokufu takes 30 damage or more on a single turn from a creature inside it, the dokufu must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 5 feet of the dokufu. If the dokufu dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting proneWhen the creature exits, 2d10 spawn spill out with it; then muscular action closes the hole. Other swallowed creatures must then cut their own paths out.

Web. Ranged Weapon Attack: +12 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 20 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 20; resistant to fire damage; immunity to bludgeoning, poison, and psychic damage).

Regurgitator (Recharge 5-6). In its natural form, a dokufu can spit out 1d10 of its developing spawn from its digestive system, either spewing them on the ground or hurling them directly at opponents up to 50 feet away (a successful ranged attack at +14 puts up to four spawn in the opponent’s space ). Dokufu spawn are either swarms of poisonous spiders or giant spiders at her choice even mixing and matching what she vomits. 

Frightful Presence. A dokufu in its natural form unsettles foes with its mere presence. Each creature of the dokufu’s choice that is within 50 feet and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened of her for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dokufu’s Frightful Presence for the next 24 hours. A creature that has a CR/Level of 5 or less and fails the saving throw is also stunned by terror for 1 minute

Change Shape. The dokufu magically polymorphs into a Small or Medium humanoid or back into its true spider form. Other than its size, its statistics are the same in each form. All equipment is also transformed. If the dokufu dies, it reverts to its true form.

REACTIONS

Transfer Suffering. As a reaction, a dokufu can transfer a single harmful spell effect or condition from herself to one of her spawn or to any creature implanted with an egg.

LEGENDARY ACTIONS

The dokufu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn.

  • Slash. The dokufu makes a razor claw attack.
  • Entangle. The dokufu uses her web attack.
  • Help Momma! (Costs 2 Actions). A dokufu can accelerate the maturity of an implanted egg. She chooses an implanted target within 90 feet of her and calls her spawn fourth. A swarm of spiders imiedetly bursts forth from the target and attacks it single mindedly until the swarm or the target is destroyed. The victim of the accelerate spawning takes 21 (6d6) necrotic damage or half as much on a successful DC 18 Constitution saving throw. 

LAIR ACTIONS

A dokufu usually makes its lair high in a mountain and makes every effort to keep it hidden and as far away from civilisation as practicable. If the lair is found she will fight to the death to protect it. On initiative count 20 (losing initiative ties), a dokufu takes a lair action to cause one of the following effects; a dokufu can’t use the same effect two rounds in a row:

  • The dokufu causes four spawn (giant spiders) to appear in an unoccupied space that she chooses within the lair.  
  • Up to four creatures implanted with eggs that she can see must succeed on a DC 22 Wisdom saving throw or use their reactions to move up to their speed and make one weapon attack against any hostile creature within range of the Dokufu’s choice.

DESCRIPTION

The dokufu, or mountain spider, is an evil shapechanger that implants its eggs into human bodies to provide food for its young, then swallows the bodies whole so the eggs can hatch in its digestive tract.

In its natural form, a dokufu is a monstrous spider about 15 feet in diameter and 10 feet tall atop its thick legs. It is covered with a heavy exoskeleton resembling the rocks of its mountain habitat. In human form, a dokufu appears to be its actual age — usually an impossibly old human. 

In human form, a dokufu uses surprise to entrap a solitary victim in its web and force eggs down the victim’s throat. If attacked in human form, it reverts to its normal form or flees. In spider form, it attacks with the razorlike claws of its front legs.


Banner Credit: “Bog Hag” by Michele Giorgi, (c) Alderac Entertainment.

 

Posted in 5e, Dungeons & Dragons, Monstrous Compendium, Oriental Adventures

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