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tengu

Moving on to 3rd edition OA there are a few new monsters in this book that were not in 1e.  Converting them here.  


DESCRIPTION

Tengus appear as human-sized, bipedal crows with feathered arms, pointed beaks, and huge wings. They wear clothing and occasionally armor pieces like those worn by humans, and wield human weapons (particularly the katana). While in their natural form they have the heads of crows, when they shapeshift to human form they always have incredibly long, pointed noses. Tenges come in a variety of shapes and sizes and some are kami though most are oni or other varieties of monster:

Kenkus are also a type of tengu that has no affiliation with any of the Spirit Realms and have made Ningen-Do their home.

Tengus are skilled warriors, fighting with the katana like a human samurai. Their techniques are unorthodox, to say the least, making use of their wings to buffet the enemy, and emphasising dodging and mobility.

Presented below is a kami tengu.  Though not outright hostile to humans they are testing spirits and won’t part with their knowledge and skill without extensive testing of the supplicant.


TENGU no KAMI

Medium celestial (kami), any good or neutral
Armor Class 17 (grace of wind)
Hit Points 136 (16d8 + 64)
Speed 30 ft., fly 90 ft.
STR      DEX     CON     INT      WIS     CHA
18 (+4) 18 (+4) 18 (+4) 17 (+3) 20 (+5) 20 (+5)
Saving Throws WIS +9, CHA +9
Skills Arcana +7, History +7, Insight +9, Perception +9, Religion +7
Damage Resistances acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses truesight 120 ft., passive Perception 19
Languages All, Telepathy 120 ft.
Challenge 10 (5,900 XP)

Innate Spellcasting. The tengu’s spellcasting ability is Charisma (spell save DC 17). The tengu can innately cast the following spells, requiring only verbal components:

Spellcasting. The tengu is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Tengu never use spells that do fire damage. The priest has the following shukenja spells prepared:

Art of the Living Blade. The tengu’s weapon attacks are magical, jade and crystal based. When the tengu hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Local Knowledge. A tengu kami is intimately familiar with the natural world in the area where it lives. It automatically has access to the information learned from the commune with nature spell.

Magic Resistance. The tengu has advantage on saving throws against spells and other magical effects.

Mimicry. The tengu can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 17 Wisdom (Insight) check.

Wing Baffle. A tengu uses its wings in melee, not (usually) to fly, but to buffet and disorient its opponents. Each round, as part of its normal attacks, a tengu can make a Deception check (opposed by its opponent’s Insight check). If this check is successful, the tengu’s attack that round gains a +2 bonus to attack-rolls and damage.

Actions

Multiattack. The tengu makes two melee attacks.

Jade Crystal Katana. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day). The tengu touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. The tengu magically polymorphs into a humanoid or beast (raven only) that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the tengu’s choice). If in humanoid form it always has an exceptionally long nose.

In a new form, the tengu retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

 


Banner Credit: “Tengu of Ashina” by @lordranandbeyond.

 

 

Posted in 5e, Dungeons & Dragons, Monstrous Compendium, Oriental Adventures

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