Harooga

From the adventure 1e AD&D Oriental Adventure module – OA3: Ochimo the Spirit Warrior. Harooga was the spirit captured by the Dead Spirit King that the PCs seek to liberate. HAROOGA Large celestial (kami), neutral good Armor Class 22 (Natural Armor) Hit Points 312 (25d10 + 175) Speed 50 ft., fly 150 ft. STR     […]

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Ochimo – Spirit Warrior

From the adventure 1e AD&D Oriental Adventure module – OA3: Ochimo the Spirit Warrior  These creatures are identical except for specific elemental affiliations and 1 special ability they each have. They serve Opawang the Dead Spirit King a unique rich (see the end of this article for details). OCHIMO Ochimo of Air is an air […]

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SHIROKINUKATSUKAMI

The final monster to be converted from 1e AD&D Oriental Adventures. 2e and 3e had some other unique monsters as well, but not too many more.  Will get to these at some point as well. SHIROKINUKATSUKAMI Large fey (yokai), lawful good Armor Class 18 Natural Armor Hit Points 175 (27d8 + 54) Speed 40 ft., fly 40 […]

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Shan Sao

Continuing to complete 1e AD&D Oriental Adventures conversion of monsters.  Mostly for completeness sake. SHAN SAO Small fey (yokai), chaotic neutral Armor Class 14 (Natural Armor) Hit Points 31 (7d6 + 7) Speed 20 ft. STR      DEX     CON     INT      WIS     CHA 15 (+2) 10 (+0) 12 (+1) 11 (+0) 10 (+0) 8 (-1) […]

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P’oh

Continuing to complete 1e AD&D Oriental Adventures conversion of monsters.  Mostly for completeness sake. P’OH Small fey (yokai), chaotic evil Armor Class 13 (Natural Armor) Hit Points 45 (6d6 + 24) Speed 25 ft. STR      DEX     CON     INT      WIS      CHA 18 (+4) 13 (+1) 18 (+4) 10 (+0) […]

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Wako (Sea Pirate)

Continuing to complete 1e AD&D Oriental Adventures conversion of monsters.  Mostly for completeness sake. WAKO Like their brethren, the buccaneers and pirates, the wako ply the warm seas, boarding ships and raiding coastal towns. They are a vicious scourge, greatly feared by all who travel the seas of Kara-Tur. Composed of men of low class […]

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Nat

From Myanmar mythology. NAT Small, Medium or Large fey (yokai), any chaotic (by type) Armor Class 17 (Natural Armor) Hit Points 66 (12d6 + 24) Speed 30 ft. STR      DEX     CON     INT      WIS     CHA 19 (+4) 15 (+2) 14 (+2) 13 (+1) 12 (+1) 14 (+2) Skills Perception +5, Stealth +4 […]

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Ningyo (Mermaid)

Another creature I didn’t originally convert because I felt I its just a reskin of something like a locathath would do.  Converted for completeness sake. NINGYO Medium humanoid (ningyo), chaotic good Armor Class 11 Hit Points 11 (2d8 + 2) Speed 10 ft., swim 40 ft. STR      DEX     CON     […]

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Kala

Another creature I didn’t originally convert because I wasn’t sure where it came from so couldn’t at context to it.  Does not seem to be of Japanese or Chinese mythology – maybe Indian? If anyone knows would love to find the source for these guys. These seem like a yeti type humanoid so built them that way. Converted for completeness sake. […]

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Ikiryo

Another creature I didn’t originally convert because I felt I its just a reskin of something like a wraith.  But on second review this is worth converting (as well as for completeness sake). This creature doesn’t make much sense as a monster as such, unless its summoned, therefore it is more a hazard than a […]

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