Looking Glass Knight

Inspired by the Dark Souls 2 Boss. For a low-level party. LOOKING GLASS KNIGHT Large construct, unaligned Armor Class 20 (Chrome Plate and Mirror Shield) Hit Points 60 (8d10 + 16) Speed 30 ft. STR 16 (+3) DEX 11 (+0) CON 14 (+2) INT 11 (+0) WIS 11 (+0) CHA 15 (+2) Damage Immunity Lightning Saving Throws […]

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Anumaramon (Boss Fight)

We finished the Oriental Campaign today with a final battle with Anumaramon.  My PCs were level 20 and they just full on frontal assaulted the palace while their armies were engaging the Typhoon Guard.  I made it clear, the Typhoon Guard, which is mostly oni, would win if the PCs didn’t deal with Anumaramon and […]

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Rimiko of the Five Storms

Original adventure used a yukka-onna – a type of white lady ghost undead.  I replaced her with a Five Storm Wind/Ice oni named Rimiko.  The fight had two phases with the second phase potentially triggering a dominated kami but my PCs stopped the ritual before that happened. This was the boss fight that ended the […]

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BOSS FIGHT: UNITY 2.0

I had an opportunity to rerun this boss with updates (below) as part of the adventure conversion “Dawn of the Overmind“. When the PCs entered the Penumbra system Ilsensine decided to intervene. The next time they had a long rest they entered a dream where they had to fight UNITY. If they failed not only […]

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THE GODMIND

This is the matrix like world of UNITY.  She will have to be defeated here before true victory is gained.  Here are the general effects of this alternate/demi-plane. THE GODMIND EFFECTS Depending on the victory level of the characters the following affects are permanently active and can not be dispelled within the Godmind and constantly […]

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BOSS FIGHT: UNITY (PHASE 2)

  I originally planed to have the UNITY fight staggered as I didn’t expect the characters to rest after they started engaging UNITY directly.  Though the fights are not one after the other I consider them one big fight in that context with the UNITY AI directly harassing the players via spells an minions.   […]

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