The Garden of Vivid Decay

I took the cut content from Forest of Spirits and updated it for 5e and used it as part of the overall adventure.  I used cards to navigate the garden itself instead of mapping it out – just abstracted it away.  I had a minimum of cards the PCs had to explore otherwise they were […]

Read More The Garden of Vivid Decay

flying bloody katana

This adventure, Five Deadly Shadows, is from Dungeon #195.  A 4e adventure which I converted to 5e.  I used this to show the players two things – the larger spiritual battle happening between Amaterasu and Tsuki-Yomi vs the oni god Fumeiyoshi.  As well as the cultural difference between East and West in particular for a Japanese-analogue […]

Read More flying bloody katana

bakeneko

A few more monster conversion from the 3rd edition Creatures of Rokugan Oriental Adventures supplement. BAKENEKO Medium fey (yokai), chaotic good Armor Class 11 Hit Points 22 (5d8) Speed 30 ft., climb 30 ft. STR      DEX     CON     INT     WIS     CHA 10 (+0) 12 (+1) 11 (+0) 14 (+2) 15 (+2) 19 (+4) […]

Read More bakeneko

Hok Fong the Eunuch

With the Oriental Adventure conversions complete back to my actual campaign which involves a tournament to win the Mortal Blade.  To make sense of these entries you will need to look at the adventure flowchart which gives context and explains my changes but it’s essentially a conversion of the Ruby Phoenix Tournament but with a […]

Read More Hok Fong the Eunuch

SHENZUZHO the HEADLESS

With the Oriental Adventure conversions complete back to my actual campaign which involves a tournament to win the Mortal Blade.  To make sense of these entries you will need to look at the adventure flowchart which gives context and explains my changes but it’s essentially a conversion of the Ruby Phoenix Tournament but with a […]

Read More SHENZUZHO the HEADLESS

memedi

FINAL 2nd edition Oriental Adventures conversion. Anything else will have a keyed version to the current 5e monster manual – for example tsuno are minotaurs.  MEMEDI Memedi are djinni like creatures of Kara-tur. They may appear differently (see description) but they are essentially elemental spirits which range the gamut of good to evil.  Make the following […]

Read More memedi

kaluk

Continuing with the 2nd edition Oriental Adventures conversions. KALUK Large fey (yokai), chaotic evil  Armor Class 18 (avarice) Hit Points 187 (15d10 + 105) Speed 30 ft. STR      DEX     CON    INT      WIS      CHA 23 (+6) 12 (+1) 24 (+7) 12 (+1) 13 (+1) 14 (+2) Saving Throws INT +5, WIS +5, CHA +6 Damage Resistance cold; […]

Read More kaluk

Hu Hsien

Continuing with the 2nd edition Oriental Adventures conversions. HU HSIEN Medium fey (shapechanger, yokai), chaotic evil  Armor Class 12 Hit Points 120 (16d8 + 48) Speed 30 ft., 40 ft. in tiger form STR      DEX     CON    INT      WIS      CHA 17 (+3) 15 (+2) 16 (+3) 10 (+0) 13 (+1) 18 (+4) Skills Arcana +4, Deception +6, […]

Read More Hu Hsien

Harooga

From the adventure 1e AD&D Oriental Adventure module – OA3: Ochimo the Spirit Warrior. Harooga was the spirit captured by the Dead Spirit King that the PCs seek to liberate. HAROOGA Large celestial (kami), neutral good Armor Class 22 (Natural Armor) Hit Points 312 (25d10 + 175) Speed 50 ft., fly 150 ft. STR     […]

Read More Harooga