Gnome (5e, reinterpreted)

Here for my player’s reference as, gnomes in my world are more like invader Zim than the traditional D&D gnomes.  Kwalish, for example, is a mainstay in my campaign and one of the reasons my PCs love him as a patron is because of how outlandish he is.  They even have their own custom class […]

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Rethiarius the Sentinel

As part of the Expedition to the Barrier Peaks campaign, my PCs took on their first boss.  8 PCs and 4 Henchmen/NPCs with an average level of 6.  The boss was a Rubik-like cube robot/mechanical entity called Rethiarius.  Corrupted by a creature known as a Telepath (a reskinned mind flayer, inspired by Prey 2017).  The […]

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Gunlock (D&D 5e)

By player request, inspired by the Gungeon final boss – The Lich.  GUNLOCK  Gunesis 1:1 In the beginning, the Gungeon was formless and void, and bullets moved over the face of the deep. Studying the mystical arts takes a lot of time and effort. Some find this overly onerous or lack the means to learn, […]

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Battle Armour (Mark I Tonitruum Pattern)

Provided here for my PCs reference. Battle (Power) Armour (MK I), Kwalish Modified Armor (any heavy), legendary (requires attunement) Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a heavily muscled warrior, and its great helm is […]

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Birdfood v2.0

As my party goes up against the Air Temple Cult (Cult of the Howling Hatred – a mishmash of every ToEE from 1e to 5e) one of my PCs remembered fighting this guy back in our first 5e campaign known as the Iron Gods.  Considering this particular villain stuck in her mind for so long, and she […]

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C&C Warlock

A C&C/OSR Warlock for my players – inspired by both the DCC warlock and the optional Basic Fantasy Warlock. This completes my attempt to mechanically differentiate arcane spellcasters from the base magic-user/wizard. The sorcerer can be found here. Not play tested. WARLOCK All warlock share the following base class abilities, otherwise, the patron determines the specific benefits […]

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Maleficence (Magical Calamity Table)

Decided to consolidate the magical calamity table for the sorcerer into 1 table.  D16 for doubles, d24 for triples and d30 for quadruples. die Effect 1 Stop: Absolutely nothing happens (time stops for 1d4 rounds, 100 ft radius, the sorcerer is not affected but otherwise the standard time stop rules apply). 2 For the next minute, you can […]

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