Zombastodon

My PCs recently derailed a whole bunch of my planning through creative play – which is fine, the surprises make the game more entertaining for me this way – they ended up in the Slumbering Ursine Dunes and here are converted monsters for my own reference with abbreviated 5e stat blocks. Though colloquially called “zombastodons” […]

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The Eld(ar)

My PCs recently derailed a whole bunch of my planning through creative play – which is fine, the surprises make the game more entertaining for me this way – they ended up in the Slumbering Ursine Dunes and here are converted monsters for my own reference with abbreviated 5e stat blocks.  For those interested, this […]

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D&D and the Divine Lores

Previous posts in this series: D&D and the Old World D&D and the Winds of Magic D&D and the Arcane Lores  This post focuses on the Divine Lores and fitting them into the D&D 5e ruleset with the end goal of running an Old World campaign using D&D.  Divine Lores are easier to fit into […]

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D&D and the Arcane Lores

Previous posts in this series can be found here and here.  This post focuses on the Arcane Lores and fitting them into the D&D 5e ruleset with the end goal of running an Old World campaign using D&D.  Here is an overview of the magic in the Old World and, where possible, D&D rules.  I […]

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D&D and the Winds of Magic

Continuing my look at a Warhammer Fantasy (WFRP) setting using D&D 5e ruleset.   Magic in the Old World is quite different from your standard D&D world.  Short of rewriting the magic system – which I don’t see the point of if you want to play D&D – here are some rules to have more […]

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D&D and the Wrath of Sigmar

To support the divine spellcasting rules.   – WRATH OF THE GODS – Divine spellcasters don’t have to worry about Tzeentch’s Curse. They pray to their Gods for their spells in a highly ritualised fashion even eliminating the need to make Concentration checks when casting.  This insulates them from the worst effects of the Aethyr, […]

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D&D and Tzeentch’s Curse

To support the arcane spellcasting rules.  Not 100% happy with these rules, needs some playtesting. – TZEENTCH’S CURSE – Arcane Magic can be unpredictable.  The more power you use to cast a spell, the more likely it is that something unexpected will happen.  This is Tzeentch’s Curse.  Not all Wizards honour Tzeentch, the Chaos God […]

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D&D in the Old World

The Warhammer setting – both 40k and fantasy – are both highly influential in my own homebrew campaign and have been since I first picked up the 1st edition fantasy roleplay book in 1987. There is a strong Warhammer streak running through all my games. If you look at the Iron God’s adventure path I […]

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