My PCs recently derailed a whole bunch of my planning through creative play – which is fine, the surprises make the game more entertaining for…
My PCs recently derailed a whole bunch of my planning through creative play – which is fine, the surprises make the game more entertaining for…
My PCs recently derailed a whole bunch of my planning through creative play – which is fine, the surprises make the game more entertaining for…
My PCs recently derailed a whole bunch of my planning through creative play – which is fine, the surprises make the game more entertaining for…
My PCs recently derailed a whole bunch of my planning through creative play – which is fine, the surprises make the game more entertaining for…
Previous posts in this series: D&D and the Old World D&D and the Winds of Magic D&D and the Arcane Lores This post focuses on…
Previous posts in this series can be found here and here. This post focuses on the Arcane Lores and fitting them into the D&D 5e…
Continuing my look at a Warhammer Fantasy (WFRP) setting using D&D 5e ruleset. Magic in the Old World is quite different from your standard…
To support the divine spellcasting rules. – WRATH OF THE GODS – Divine spellcasters don’t have to worry about Tzeentch’s Curse. They pray to…
To support the arcane spellcasting rules. Not 100% happy with these rules, needs some playtesting. – TZEENTCH’S CURSE – Arcane Magic can be unpredictable. The…
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