Restricting Class Options in 5e

I just finished listening to the latest Tome show episode and it reminded me of the old 1e and 2e restrictions on classes based on ability score rolls.  I had forgotten about this and the game has moved on from this restriction.  But I thought it may actually be a good optional rule.  It would […]

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ORIENTAL ADVENTURES PLAYERS GUIDE

SETTING The default setting and backdrop will be Rokugan from the Legend of Five Rings CCG.  It is not a clone of that world but the basic background, map and layout and locations will be from Rokugan.  This was the default setting used in D&D 3e.  This means the Shadowlands and the Clans play a central […]

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THE SHADOWLANDS

Updated and reprinted here for 5e from 3e – though its mostly for my players reference.  Still a work in progress as not sure ability damage is the best way to go for the Taint but its otherwise done. THE SHADOWLANDS  Beyond the great Kaiu Wall and the Twilight Mountains in the lands of the Crab […]

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ORIENTAL ADVENUTRES GEAR

WEAPONS PLAYERS HANDBOOK WEAPON LIST As per DMG pg. 41 the standard weapons in the PHB exist and work just the same in Oriental Adventures.  They will have different names, however.  As the bent of this campaign is more towards Japan than China the Japanese name is the one in common usage. ORIENTAL ADVENTURES WEAPON […]

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OA BESTIARY: BISAN

In this set of blog entries I aim to convert the original 1e Oriental Adventure monsters to 5e to provide some extra fodder for an OA campaign.  I am using both the original 1e source and the updated 3e source as reference for the build.  I left some of the 3e spells intact – as the DM you will […]

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FEAT: MARTIAL ARTS

As martial arts are much more important in the world of Oriental Adventures.  I had to include something.  Two ideas occurred to me – steal it from the monk then tone it down and turn it into a feat OR use the feat chain idea from 3.5e OA.   I didn’t like either of these […]

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ROGUISH ARCHETYPE: NINJA

The ninja class for 5e Oriental Adventures.  You could argue that the assassin archetype fits the ninja quite well but historically the ninja was as much a spy as an assassin.  I have used the assassin as the base archetype but added more spy and mystical type abilities to the ninja’s repertoire.   NINJA Ninjas are the invisible warriors; spies and […]

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EGGSHELL BOMB

A favorite tool of ninja, used to create distractions, eggshell grenades are emptied eggshells carefully packed with various alchemical substances. Common grenade types include dust, flashpowder, pepper, and poison smoke. As an action, a character can throw a grenade at a point up to 60 feet away, however, due to how light this weapon is the range increment […]

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CAPTAIN SILA DESAULIS

Here is the final  Technic League Captain.  Stuck between the Devil and the Deep Blue Sea she decided to negotiate with the players and stoically accepted the news that Zernebeth was now at the head of the Technic League and Ozmyn was dead.  She was just happy to get out of the accursed ship. SILA […]

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