Bonfire for D&D

My 5e games are fairly lethal – no resurrection magic of any kind, hit points capped at level 10 but monsters not modified and only 1 action a turn.  My son calls them “the Dark Souls of D&D campaigns”. The only way my PCs get a rez is if they escape (or are saved) from […]

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Looking Glass Knight

Boss style encounter for the Gardens of Ynn. Inspired by Dark Souls 2 and “Through the Looking Glass”. Looking Glass Knight Large Undead (human), Lawful Evil AC 20 (mirrored plate, mirror shield); HP 256/128 (27d10 + 108); Speed 30 ft. STR +9, DEX +7, CON +8, INT +1, WIS +1, CHA +4 Saving Throws STR +9, DEX +7, CON +8 Skills Athletics +9, Intimidation +8, Perception +5, Persuasion […]

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Looking Glass Knight

Inspired by the Dark Souls 2 Boss. For a low-level party. LOOKING GLASS KNIGHT Large construct, unaligned Armor Class 20 (Chrome Plate and Mirror Shield) Hit Points 60 (8d10 + 16) Speed 30 ft. STR 16 (+3) DEX 11 (+0) CON 14 (+2) INT 11 (+0) WIS 11 (+0) CHA 15 (+2) Damage Immunity Lightning Saving Throws […]

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Huyanwo, Ancient Void Dragon

I based the Huyanwo off Kalameet from Dark Souls.  In fact I was planning on using the Dark Souls Boardgames to run this as void dragons in my campaign setting actually warp reality and I represent that by changing the rules of the game when my PCs fight.  But since we were forced to go online […]

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Great Ice Crab

My PCs have conquered the bad guys in “A Darkness Gathering” and now head off to the North in “Masters of Eternal Night“.  This is one of the possible encounters the PCs may stumble upon as part of the skill challenge. Inspiration: Dark Souls great crab. GREAT ICE CRAB Medium monstrosity, unaligned Armor class 17 (natural armor) […]

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