Oneiric Pudding

Another conversion for my own reference.  Lifted from “Through Ultan’s Door” and dropped in as a random encounter for Maze of the Blue Medusa.  Abbreviated 5e conversion below. Before the creature strikes it gives off an aura of dream visions.  Use any surreal art as an inspiration of what the PCs see.  Each must make […]

Read More Oneiric Pudding

Umi-Bozu

Pronounced “OOH-me BOW-zoo”. A large and very strange looking Yokai that inhabits ocean waters. Also known as “Umi-Nyudo” and “Umi-Hoshi.” A famed Yokai of many legends; it takes its name, which literally means “sea-monk”, from its round, bald head. Its appearances inevitably herald violent storms. The Umi-bozu are Yokai with rounded heads, resembling a giant […]

Read More Umi-Bozu

OCULUS, CRGENT’S BODYGUARD

My PCs have conquered the bad guys in “A Darkness Gathering” and now head off to the North in “Masters of Eternal Night“.  As the PCs open the fleshy sphincter to Crgent’s room he mind blasts them. The monk charges in and the oculus drops from the roof engulfing him. The original bodyguard was a […]

Read More OCULUS, CRGENT’S BODYGUARD

Behold! The Pudding King!

Here is an updated Pudding King for Out of the Abyss.  My players never made it this far as they were killed by the myconid fungal zombie horde in Neverlight Grove.  Should be a challenge to level 5 to 6 characters especially after they had run the gauntlet of slimes and oozes protecting him in […]

Read More Behold! The Pudding King!

JUIBLEX

Another thematically tweaked demon lord for Out of the Abyss. JUIBLEX Huge fiend (demon) chaotic evil Armour Class 18 (natural armour) Hit Points 350 (28d12 + 168) Speed 30 ft. STR 29 (+9)        DEX 14 (+2)       CON 26 (+8) INT 20 (+5)         WIS 17 (+3)        CHA 25 (+7) Saving Throws Dex +7, Con +13, Wis +12 […]

Read More JUIBLEX

MENACE MANUAL: CHOEK, ID OOZE

Another ooze! Stop already Mr. Paizo! CHOEK ID Ooze Huge ooze, unaligned Armour Class 7 Hit Points 312 (16d8+240) Speed 20ft. STR 36 (+13)      DEX 5 (-3)          CON 38 (+15) INT 5 (-3)           WIS 5 (-3)          CHA 5 (-3) Damage Immunities acid, cold, lighting, psychic Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone Senses blindsight […]

Read More MENACE MANUAL: CHOEK, ID OOZE

MENACE MANUAL: BRAIN OOZE

The whole adventure path had a disturbingly large number of oozes in the game and Divinity Drive was no exception.  Straight up conversion, nothing fancy. CRÈCHE GUARDIANS Brain Ooze Large ooze, unaligned Armour Class 17 (prescience) Hit Points 220 (16d12 + 32) Speed 20ft., climb 20ft. STR 17 (+3)        DEX 18 (+4)       CON 14 (+2) […]

Read More MENACE MANUAL: BRAIN OOZE

Plasma Ooze

My group saw this monster behind the wall of force as it leapt up to attack them but was foiled by the wall.  Our mutant sorceress, Charisma, goes progressively more green in the presence of radiation so her hair turned green and animated.  The party completely avoided the beast (though the fighter wanted to try […]

Read More Plasma Ooze

XENOS: SHIPMIND

This deranged supra-genius was fun to play.  Thought Disruption almost killed my party.  I also decided to customise the treasure that the shipmind shares with the players: Illithid Rubicite Armour.  This +3 mind flayer splint mail is made from a crystalline substance and is very light (1/2 the weight of normal splint mail).  Despite this it does not restrict […]

Read More XENOS: SHIPMIND