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Meyanda was the first NPC I converted to 5e and she is the final boss (SPOILERS!?) of the first adventure Fires of Creation.

Medium Construct (robot), chaotic neutral meyanda___miguel_regodon_by_miguelregodon-d88rnwz

Armour Class 15 (chain shirt)
Hit Points 145
Speed 30 ft.

Str 12 (+1) Dex 15 (+2) Con 10 (+0)
Int 12 (+1) Wis 16 (+3) Cha 10 (+0)

Skills Medicine +8, Persuasion +4, Religion +5
Damage Vulnerabilities lightening
Senses Darkvision 60 ft., passive Perception 13
Languages Gothic, Common, Orc, Undercommon
Challenge 5 (1,800) 

Gift of the Machine God. As a creature of technology Meyanda is immune to disease, poison and psychic damage.  It cannot be charmed, frightened, parlayed, petrified, stunned, exhausted or put to sleep.  It does not need to sleep, eat or breathe.

Hellion’s Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) necrotic damage to a target on a hit . This benefit lasts until the end of the turn . If the priest expends a spell slot of 2nd level or higher, the extra damage increases by ld6 for each level above 1st.

Deadly Aim. Meyanda has -1 to hit and +2 to damage on range attacks.

Spellcasting. Meyanda is a 5th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15 , +6 to hit with spell attacks).  Meyanda has the following cleric spells prepared:

  • Cantrips (at will): light, sacred flame (DEX 13, 1d8), thaumaturgy
  • 1st level (4 slots): cure wounds (1d8 + 3), guiding bolt (+6, 4d6 and advantage to-hit), sanctuary (wards WIS save)
  • 2nd level (3 slots): lesser restoration (remove one effect), spiritual weapon (+5, 1d8+3)
  • 3rd level (2 slots): dispel magic (< 3rd ends), spirit guardians (15’ sphere, WIS 13, 3d8 necrotic)

Multiattack. Meyanda may make three ranged attacks or two melee attacks.

Spiked Gauntlet.  Melee Weapon Attack: +6 to hit, reach 5 ft.; one target.
Hit: 4 (1d4+2) piercing damage.

+1 Inferno Pistol.  Ranged Weapon Attack: +6 to hit, range 60/120 ft.; one target.
Hit: 8 (1d6+5) fire damage.

Berserk Flailing.  When the Meyanda has lost half of its hit points it immediately uses Spiked Gauntlet against each adjacent enemy.

Implacable.  When Meyanda drops to 0 hit points for the first time she regains 10 hit points and fights on.

Nanite Surge.  Meyanda may gain advantage on one d20 roll per day.  Her “tattoos” glow when she uses this ability.

Meyanda carries a Black Nanite Hypogun with 5 charges that provides 2d8+3 healing when used or the effect of lesser restoration.  She also carries 2 nanite canisters with 10 charges a piece which can be used for either her hypogun or inferno pistol.

Art credit for pistol: Paizo Publishing

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