Converted to 5e purely so one of my players had someone to play while waiting for a resurrection of their main character who died fighting Hellion.
Medium humanoid (half-elf), neutral
Armor Class 18 (chain mail and shield)
Hit Points 38 (7d8)
Str 10 (+0) Dex 10 (+0) Con 10 (+0)
Int 15 (+2) Wis 18 (+4) Cha 14 (+2)
Skills Medicine +7, Persuasion +3, Religion +4
Senses passive Perception 13
Languages Gothic, Common, Elven, Orc
Channel Divinity. Dinvaya may call upon Brigh twice per day to turn undead or use an Artificer’s domain power.
Dancing Weapon. Dinvaya can use her Channel Divinity to cast the spiritual weapon spell.
Fortifying Aura. Dinvaya can use her Channel Divinity to project an aura that shields her allies from harm. When you activate this ability, you and all allies within 30 feet of you gain resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons until the start of Dinvaya’s next turn.
Turn Undead. Dinvaya may expend one use of Channel Divinity to turn undead. Each undead within 30 feet of you Dinvaya must make a DC 15 Wisdom saving throw or flee. Undead of CR ½ or less are destroyed instead.
Spellcasting. Dinvaya is a 7th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Dinvaya has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy, mending, spare the dying
1st level (4 slots): cure wounds, shield, sanctuary
2nd level (3 slots): lesser restoration, spiritual weapon
3rd level (3 slots): heat metal, spirit guardians
4th level (1 slots): guardian of faith
+1 light warhammer. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 2d6+1 bludgeoning damage.
2x bang grenades (Deals no damage but stuns creatures for 1 round and deafens them for 1d4 rounds (DC 15 Constitution save negates), inferno grenade (5d6 fire), chainmail, heavy steel shield, +1 light hammer, light hammer, silver raven (wondrous figurine that can act as an animal messenger spell), batteries (2), gravity clip (1 charge per hit, adds 1 die to melee weapon damage – included in stats), 78 gp
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