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Created purely for the mechromancer “call robot” ability.

Tiny Construct (robot), neutral

Armour Class 13 (light skymetal body)
Hit Points 36
Speed 40’

Str 12 (+1)        Dex 15 (+2)       Con 10 (+0)
Int 10 (+0)         Wis 12 (+1)        Cha 1 (-4)

Skills Engineering +5
Damage Resistances bludgeoning, piercing, and slashing from non-magical weapons that aren’t adamantine.
Damage Immunities force, necrotic, poison, and psychic
Damage Vulnerabilities lightening
Condition Immunities charmed, frightened, paralysed, petrified, poisoned, and stunned
Senses Darkvision 60 ft., passive Perception 11
Languages Gothic
Challenge 1/4 (100)

Gift of the Machine God. As a creature of technology a robot gains many damage and condition residences and immunities but they are also susceptible to electrical attacks.

Find Target. Once per day, an iron cobra’s creator can order it to find and kill a specific creature within 1 mile, which it does as if guided by discern location. The creator must have seen or be holding an item from the specified creature for this order to function.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.
Hit: 4 (1d6) piercing damage. The target must make a DC 10 Constitution saving throw, taking 3 (1d6) poison damage on a failed save, or half as much damage on a successful one.

Posted in Dungeons & Dragons


  1. Pingback:CLASSES: Mechromancer | The Lazy Dungeon Master

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