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This golem was created by Selûne herself and protects the Gates of the Moon, the entry way into the base of the Infinite Staircase.  This was another creature I didn’t not have to convert, for one I could have used the iron golem straight out of the MM and added abilities on the fly.  Secondly, I doubted my players would have attacked it anyway.  But it was fun nonetheless to convert it.

The Shard that was guiding them told the group to state their purpose for entering Selûne’s realm.  At first they were flippant – until the silvery giant turned one of its arms into a great silver-sword burning with moonlight.  They then become a bit more polite and were granted entry.

MOONTOUCHED GOLEMforgotten_realms___selune_by_quantumslasher
Large construct, chaotic good

Armour Class 20 (natural armour)
Hit Points 300 (20d10 +100)
Speed 50 ft.

STR 24 (+7)        DEX  9 (-1)        CON 20 (+5)
INT 10 (+0)         WIS 11 (+0)        CHA  1 (-5)

Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 16 (15,000 XP)

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Moonfire Body. A creature that touches the golem or hits it with a melee attack while within 5 feet of it takes 5 (1d10) radiant damage.

Moonlight. The golem sheds dim white light in a 30-foot radius.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem’s weapon attacks are magical.

Multiattack. The golem makes two melee attacks. It may mold its arms into swords granting a sword attack. This is a free action for the moontouched golem.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target.
Hit: 20 (3d8 + 7) radiant damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire , the target takes 5 (1d10) fire damage at the start of each of its turns.

Silver Sword. Melee Weapon Attack:+ 13 to hit, reach 10 ft., one target.
Hit: 23 (3d10 + 7) slashing damage.

Moonfire Breath (Recharge 6). The golem exhales white fire in a 15-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 45 (10d8) radiant damage on a failed save, or half as much damage on a successful one.

Made of polished silvery metal, this immense humanoid construct moves with shocking grace and speed. It gives off a light as a full moon. This creature guards the gate in to Selûne’s palace and, indirectly, the base of the Infinite Staircase.

Posted in 5e, Dungeons & Dragons, Monstrous Compendium, Planescape, Tales from the Infinite Staircase

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