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Myconid Gas Spore

Some more supporting mooks for Yestabrod for your Out of the Abyss campaign.  They may seem innocuous but work very well with other myconids in battle. 

MYCONID GAS SPORE

Medium plant, unaligned

Armour Class 11
Hit Points 1
Speed 0 ft., fly (hover) 10 ft.

STR

DEX

CON

INT

WIS

CHA

6 (-2)

13 (+1)

10 (+0)

1 (-5)

13 (+1)

 1 (-5)

Senses blindsight 10 ft., passive Perception 11
Languages –
Challenge 0 (10 XP)

Distress Spores. When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.

Sun Sickness. While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.

ACTIONS              
Acidic Tendrils. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. 
Hit: 3 (1d6) acid damage.

REACTIONS                        
Spore Burst. When the gas spore drops to 0 hit points it explodes in a 15-foot-sphere of spores.  All plant creatures in the area of effect are healed for 5 hit points.  All non-plant creatures must make a DC 17 Constitution saving throw or take 5 poison damage.

DESCRIPTION                  
Floating ball of fungus drifts ominously towards you.

Posted in Dungeons & Dragons

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