A slightly modified pair of drow to fill a combat niche during one of the pursuit encounters in my Out of the Abyss campaign.
DROW SCOUT
Very simple, add this reaction to the base drow to make them a little more offensive.
Drow Two-Weapon Fighting. As reaction when first bloodied the drow scout uses its shortsword or hand crossbow twice.
The sniper is a little more complex so included the full stat-block
DROW SNIPER
Medium humanoid (elf), neutral evil
Armor Class 15 (chain shirt)
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Skills Perception +2, Stealth +4
Senses darkvision 120 ft., passive Perception 12
Languages Elvish, Undercommon
Challenge 1/4 (50 XP)
Fey Ancestry. The drow has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.
Innate Spellcasting. The drow’s spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components as bonus actions:
At will: dancing lights
1/day each: cloud of darkness (as darkness except the drow and its allies are not affected by this version of the spell), darkfire (as faerie fire)
Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.