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Yamamai (Moth Girl)

A monster in my Oriental Adventure campaign.  PCs negotiated with them and turned the into special military units/followers (I am using Stronghold and Followers for castle management) after taking over Ashina Castle.

Shukenja of Amaterasu-Ō-Mi-Kami
Tiny fey (spirit), lawful good
Armor Class 16 (masterwork studded leather)
Hit Points 6 (1d6)
Speed 10 ft., fly 40 ft.
STR     DEX                CON                INT                 WIS                CHA
3 (-4)  18 (+4)        10 (+0)        14 (+2)        13 (+1)        11 (+0)
Skills Perception+3, Stealth+8
Senses passive Perception 13
Languages Common, Kami, Sylvan
Challenge 1/4 (50 XP)

Agile Feet. If Yamamai is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.

Spellcasting. Yamamai is a 1st-level shukenja. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). She has following cleric spells prepared:

*Kami domain

Sutānaifu (Starknife). Melee Weapon Attack: +6 to hit, reach 0 ft., one target.
Hit: 5 (1+4) slashing damage.

Hankyu. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.

Screen Shot 2019-07-20 at 9.37.59 pm.png
Retainer Stat-Block

Hit: 15 (1+4) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight. Yamamai touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility. Yamamai magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment she wears or carries is invisible with it.

Posted in 5e, Dungeons & Dragons, Monstrous Compendium, Oriental Adventures, The Ashina Legacy

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