I am currently running an Oriental Adventures (OA) campaign called The Divine Heir and the Jade Regent loosely based around the Pathfinder Adventure Path the Jade Regent with strong influences from Sekiro. The first adventure is called The Ashina Legacy and is essentially the The Brinewall Legacy set in and completely converted to an OA setting.
I had to rewrite the adventure intro and re-theme the monsters but it worked well. Here is the flowchart of the adventure (and campaign).
Yamamai replaces the sprite cleric in the original adventure – essentially a reflavoured sprite.
SHUKENJA OF AMATERASU-Ō-MI-KAMI
Tiny fey (kami), lawful good
Armor Class 16 (masterwork studded leather)
Hit Points 6 (1d6)
Speed 10 ft., fly 40 ft.
STR DEX CON INT WIS CHA
3 (-4) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+0)
Skills Perception +3, Stealth +8
Senses passive Perception 13
Languages Trade Tongue, Kami, Sylvan
Challenge 1/4 (50 XP)
Agile Feet. If Yamamai is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails.
Spellcasting. Yamamai is a 1st-level shukenja. Her spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). She has following cleric spells prepared:
- Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (3 slots): animal friendship*, bless, cure wounds, detect taint*, protection from taint*, sanctuary, speak with animals*
Sutānaifu (Starknife). Melee Weapon Attack: +6 to hit, reach 0 ft., one target.
Hit: 5 (1+4) slashing damage.
Hankyu. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.
Hit: 1 5 (1+4) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight. Yamamai touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility. Yamamai magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment she wears or carries is invisible with it.