Antimagic Susceptibility. The terracotta warrior is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the terracotta warrior remains motionless, it is indistinguishable from a normal terracotta statue.
Strength of Earth. The terracotta warrior has a damage threshold of 5 against all non-force attacks.
Upgradeable. The terra cotta warrior may be given magic items which then fuse with the warrior permenently and provide their bonuses, traits and/or attack options to the terra cotta warrior.
Multiattack. The terracotta warriors makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) bludgeoning damage.
Interceptor. When a creature moves towards the terracotta warriors summoner or leaves an adjacent square, the warrior may use its reaction to make a slam attack. If it hits the target’s speed is reduced to zero.