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KIKONU 2.0 (De-Powered)

KIKONU (De-Powered)

Medium fiend (oni), lawful evil

Armor Class 14 (natural)

Hit Points 52 (7d8 + 21)

Speed 30 ft., fly 30 ft.

STR        DEX        CON        INT        WIS        CHA

15 (+2)        14 (+2)        17 (+3)        8 (-1)        9 (-1)        6 (-2)

Skills Stealth +5

Damage Resistances cold, fire, lightning

Damage Immunities poison

Condition Immunities charmedfrightenedpoisoned

Senses darkvision 120 ft., passive Perception 9

Languages Common, Spirit Tongue (Oni)

Challenge 3 (700 XP)

Discorporation. Unless killed using an honorable weapon – like a mortal blade – a destroyed oni turns into black smoke before dissipating. It gains a new body in 1d10 years, regaining all its hit points and becoming active again. Anumaramon, whom Kikonu has pledged his service to, may choose to bring him back and may also impose penalties if he so chooses after each resuscitation.

Nekode. Kikonu has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Spell Resistance. Kikonu has a boon (+1d6) when making saving throws against magic.

Steal Voice (3/Day). No more than once per target per day, Kikonu can attempt to steal a victim’s voice as part of its bite attack. When it does so, the creature bitten must make a DC 13 Wisdom save or lose the ability to speak aloud. This prevents the use of any spell with verbal components and the use of command- word-activated magic items, among other difficulties. The Kikonu’s voice changes to match the one stolen. The victim’s voice remains stolen until the oni steals another voice, until the oni agrees to give the stolen voice back (an action requiring the oni to touch the victim), or until the next sunrise. Any effect that removes curses (such as remove curse) can restore a stolen voice (DC for success, if required, equals the save DC of the steal voice ability—DC 13 for most Kikonu), as does the death of the oni who stole the voice in the first place.

Actions

Claw (Oni Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 6 (1d8 + 2) piercing damage and steal voice.

Freezing Arrows of Yuki. Range Weapon Attack: +4 to hit, range 5o ft., one target.

Kikonu chooses one of the following effects on a hit:

  • Hit: 9 (2d6 + 2) cold damage.
  • Icebound Noroi (Recharge 5-6). Kikonu selects a target within 50 feet who must make a DC 13 Wisdom saving throw. On a failed save the target is cursed and takes 12 (3d6 +2) cold damage the next time it moves. It may repeat the saving throw to end this effect at the end of its turn. If the target succeeds at the saving throw this ability automatically recharges.
  • Freezing Cloud (1/Day). Kikonu create a 20-foot-radius sphere of cold fog centred on a point within 50 feet. The sphere spreads around corners, and its area is heavily obscured (blindness). Kikonu may determine which creatures can see normally in the cloud (kenku ninjas in this case). It lasts for 1 hour or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it.

Reactions

Lead from the Rear. When a creature Kikonu can see targets him with an attack, he chooses another ally within 5 feet of him. The attack is redirected to the target ally instead.

Posted in 5e, Dungeons & Dragons, Monstrous Compendium, Oriental Adventures

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