CHATTERING GHOST
STR |
DEX |
CON |
INT |
WIS |
CHA |
16 (+3) | 14 (+2) | 14 (+1) | 4 (-3) | 12 (+1) | 7 (-2) |
Ethereal Sight. The chattering ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The chattering ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Ghostly Quickness (Recharge after a Short or Long Rest). The chattering ghost can take an extra action on its turn.
ACTIONS
DESCRIPTION
In the far corner of the room, a low chattering sound drifts out of the shadows. Straining to see what lies in the dark you catch a fleeting glimpse of movement and the chattering teeth grow ever louder.
As you are about to give up your search for the source of the chattering the gaunt form of a ghostly child erupts form the darkness, its flowing black hair wraps around your throat, threatening to squeeze the life from you.
Banner Credit: “Poltergeist” by Goulit.