chung po – master of time

With the Oriental Adventure conversions complete back to my actual campaign which involves a tournament to win the Mortal Blade.  To make sense of these entries you will need to look at the adventure flowchart which gives context and explains my changes but it’s essentially a conversion of the Ruby Phoenix Tournament but with a lot more anime/manga tropes pertinent to a “Tournament Arc“.

Chung Po is the friendly bar-fight that occurs the night before the tournament.  I like to theme my monks based on “schools” and Chung Po is a monk of time.  My groups fighter took him on and, surpisingling, won by pushing him out of the ring. PCs also made a bunch of money by betting against Chung Po.


CHUNG PO

Master of Time
Medium humanoid (human), lawful neutral
Armor Class 18
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR      DEX     CON    INT      WIS      CHA
14 (+2) 19 (+4) 16 (+3) 17 (+3) 19 (+4) 13 (+1)
Saving Throws STR +6, DEX +8, INT +7, WIS +8
Skills arcana +7, insight +8, perception +8
Senses passive Perception 18
Languages Common
Challenge 10 (5,900 XP)

Grappler. The Chung Po has advantage on attack rolls against any creature grappled by him.

Unarmored Defense. While Chung Po is wearing no armor and wielding no shield, his AC includes its Wisdom modifier.

ACTIONS

Multiattack. Chung Po makes three unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) bludgeoning damage plus 13 (3d8) psychic damage.
If the target is a creature, the Chung Po can choose one of the following additional effects:

  • The target must succeed on a DC 14 Strength saving throw or drop one item it is holding (Chung Po’s choice).
  • The target must succeed on a DC 15 Dexterity saving throw or be knocked prone.
  • The target must succeed on a DC 14 Constitution saving throw or be stunned until the end of the Chung Po’s next turn.
  • He grapples a target (escape DC 16).

Temporal Strike (Recharge 6). Melee Weapon Attack: +8 to hit, reach 5 ft., one creature.
Hit: 13 (2d8 + 4) bludgeoning damage plus 52 (8d12) psychic damage. The target must succeed on a DC 16 Wisdom saving throw or move 1 round forward in time. A target moved forward in time vanishes for the duration. When the effect ends, the target reappears in the space it left or in an unoccupied space nearest to that space if it’s occupied.

REACTIONS

Deflect Missile. In response to being hit by a ranged weapon attack, the Chung Po deflects the missile. The damage he takes from the attack is reduced by 1d10 + 4. If the damage is reduced to 0, he catches the missile if it’s small enough to hold in one hand and he has a hand free.

DESCRIPTION

With a long braid this friendly monk has tattoos of clocks and hourglasses over his body.