This adventure, Five Deadly Shadows, is from Dungeon #195. A 4e adventure which I converted to 5e. I used this to show the players two things – the larger spiritual battle happening between Amaterasu and Tsuki-Yomi vs the oni god Fumeiyoshi. As well as the cultural difference between East and West in particular for a Japanese-analogue culture.
Apart from emphasising these powers through the adventure and making it explicit that the Five Deadly Shadows worshiped Fumeiyoshi I played the adventure as written.
The geisha bushi support Namiko in the battle, but, if the PCs have acted honourably and politely they will exit the battle when Namiko does something dishonourable.
GEISHA BUSHI (x2)
Medium humanoid (human), neutral
Armor Class 13 (kimono)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
|12 (+1)||16 (+3)||13 (+1)||11 (+0)||12 (+1)||12 (+1)|
Saving Throws DEX +6, CHA +4
Skills Stealth +6
Damage Resistances Necrotic
Senses Darkvision 60 ft., Passive Perception 11
Challenge 7 (2,900 XP)
Fey Ancestry. The shadow dancer has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Shadow Jump. As a bonus action, the shadow dancer can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness. The shadow dancer can use this ability between the weapon attacks of another action it takes.
Wakizashi. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target is marked until the end of the bushi’s next turn.
Shuriken to the Gut (1/Encounter). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target is immobilized and takes ongoing 5 necrotic damage (DC 14 STR/CON save ends both). On a miss the target is immobilized until the end of its next turn.
Stand, You Coward! If enemy within 25 feet of the geisha bushi and marked by her makes an attack that doesn’t include her as a target, the geisha bushi may use her reaction to recharge shuriken to the gut and uses it against the triggering enemy.