This adventure, Five Deadly Shadows, is from Dungeon #195. A 4e adventure which I converted to 5e. I used this to show the players two things – the larger spiritual battle happening between Amaterasu and Tsuki-Yomi vs the oni god Fumeiyoshi. As well as the cultural difference between East and West in particular for a Japanese-analogue culture.
Apart from emphasising these powers through the adventure and making it explicit that the Five Deadly Shadows worshiped Fumeiyoshi I played the adventure as written.
These ghostly/possessed daggers are part of the fight with Hiro Yun.
Flying Daggers
Small construct (spirit, minion), unaligned
Armor Class 17 (natural armor)
Hit Points 1; a missed attack never damages a minion
Speed 0 ft., fly 50 ft. (hover)
STR |
DEX |
CON |
INT |
WIS |
CHA |
12 (+1) | 15 (+2) | 11 (+0) | 1 (-5) | 5 (-3) | 1 (-5) |
Saving Throws DEX +4
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages —
Challenge 1/4 (50 XP)
Antimagic Susceptibility. The dagger is incapacitatedwhile in the area of an antimagic field. If targeted by dispel magic, the dagger must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the dagger remains motionless and isn’t flying, it is indistinguishable from a normal dagger .
Nimble Blade. While the flying dagger has a creature pinned, the flying dagger gains a +2 bonus to AC and Dexterity saving throws.
ACTIONS
Pinning Thrust. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 piercing damage and the target is pinned and immobilised (Escape DC 16). Until the target is no longer pinned by any daggers, it takes damage at the start of its turn equal to the number of flying daggers pinning it. The target takes this damage once each turn, regardless of how many daggers are pinning it.